Tribes Ascend SDK - Unfinished
This repo contains the source for the unofficial Tribes Ascend SDK. To develop with it and use mods made with it, you'll need the leaked Tribes: Ascend developer build. You can download that via the .torrent included in this repo.
Using the dev build ==================================================
To run a local server: TribesAscend mapname (in CookedPC/Maps) -seekfreeloading To run a dedicated server: TribesAscend server mapname -seekfreeloading
Guidelines and such ==================================================
Minimize global namespace pollution
Maintain coding style
To-do (priority order) ===============================================
Fix garbage in code buffer in ScriptStackFrame - it appears to be valid UnrealScript bytecode, but seems to be from another call and does not contain valid args for the hooked function. This prevents grabbing args from ScriptStackFrame and is top priority.
Automatically grab args off of ScriptStackFrame and pass them to the hook for more user-friendly hooking. Sort of implemented but the ASM is wrong.
Add automated UnrealScript calls to the generated headers using ProcessEvent.
Add a specialized Rotator class.
Improve implicit conversion between UE3 short vectors and standard float vectors.