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When changing FPS of a playing MovieClip, the current time value was being recalculated to be at the start of the current frame at the new FPS. This can cause a stutter because we're going back in time by a small amount. Multiple changes to FPS in less than 1/FPS seconds cause a hang in the animation.
This change updates the time more accurately as to actual progress through the animation, eliminating stutter/hang on FPS change.