Releases: pixijs/pixijs
Releases · pixijs/pixijs
v8.2.2
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Changed
🐛 Fixed
- fix: Event handlers firing twice on non-interacting root display objects by @CatchABus in #10601
- fix: events firing twice when using dynamic mode by @Zyie in #10677
- fix: incorrect font family being applied to text by @Zyie in #10687
- fix: typos all around by @szepeviktor in #10667
- fix: Ensure
depthStencilRenderBuffer
gets resized when render target has depth enabled by @minetoblend in #10678 - fix: triple slash reference in types files by @Zyie in #10691
- fix: ensure data is passed to loader by @Zyie @AnkushSarkar10 in #10694
- fix: GpuBufferSystem Managed Buffers by @GoodBoyDigital in #10693
- fix: passing 0 width/height to AbstractText/Sprite constructor by @dev7355608 in #10695
🧹 Chores
New Contributors
- @CatchABus made their first contribution in #10601
- @szepeviktor made their first contribution in #10667
v8.2.1
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Changed
🐛 Fixed
- fix: export type dependencies by @trezy in #10655
- fix: Container update when re-parenting by @GoodBoyDigital in #10660
- fix: Take into account text stroke when measuring bitmapfont by @GoodBoyDigital in #10662
- fix: text not updating with renderer resolution by @Zyie in #10658
v8.2.0
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Changed
🎁 Added
- feat: add container reparenting by @Zyie in #10585
- feat: Allow for RenderGroups to be enabled AND disabled by @GoodBoyDigital in #10623
- feat: Add attribute.divisor field for instanced rendering by @codedpalette in #10396
- feat: Add TextureSource.from by @GoodBoyDigital / @Zyie in #10318
- feat: add initialised set up hook by @Zyie in #10634
- feat: export shapeBuildCommandMap to allow custom shape primitives by @ShukantPal in #10508
🐛 Fixed
- fix: rendering graphics in the proxy object by @ZaneL1u in #10648
- fix: issue where when a context is lost, the textures are not bound to… by @GoodBoyDigital in #10649
- fix: blend mode for pma by @GoodBoyDigital in #10650
🧹 Chores
- chore: Fix license link in the README by @archiloque in #10644
v8.1.8
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Changed
🐛 Fixed
v8.1.7
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Changed
🐛 Fixed
- fix: tiling sprite crash by @GoodBoyDigital in #10631
- fix: dynamic-bitmap-font-fixes by @GoodBoyDigital in #10627
- fix: issue with empty mipmaps by @GoodBoyDigital in #10629
- fix: Repeat for Graphics Texture. by @GoodBoyDigital in #10630
- fix: swapping children not causing an update by @Zyie in #10607
- fix: Fix ShaderComplexity error by @GoodBoyDigital in #10613
- fix: ApplicationMixins.d.ts types by @blondon1 in #10548
New Contributors
v8.1.6
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Changed
🐛 Fixed
- fix: destroy renderGroups by @GoodBoyDigital in #10566
- fix: allow renderers to be created without autoDetectRenderer by @Zyie in #10567
- fix: spritesheet resolver not working by @Zyie in #10568
- fix: allow bitmap fonts to be loaded before renderer init by @Zyie in #10573
- fix: containsPoint for TilingSprite and Text when anchor is set by @Zyie in #10575
- fix: uninstalling bitmap font containing space characters by @Zyie in #10576
- fix: sprite size changing when texture changes by @GoodBoyDigital in #10570
- fix: msdf-text-tweaks by @GoodBoyDigital in #10565
- fix: text not updating when resolution or dropShadow changes by @Zyie in #10577
- fix: Text deprecation not converting correctly by @Zyie in #10579
- fix: export type dependencies by @trezy in #10587
- fix: fills/strokes not being set correctly by @Zyie in #10581
- fix: rendering graphics in the proxy object by @ZaneL1u in #10590
- fix: FillPattern/FillGradient overriding each other when both are used by @Zyie in #10582
- fix: stroke and fills not updating when you change property by @Zyie in #10583
🧹 Chores
- chore: add automated published branch releases for dev & main by @danielbarion in #10520
- chore: deprecate autoDetectEnvironment and manageImports by @Zyie in #10569
- chore: improve types for asset parsers by @Zyie in #10572
- chore: update ci actions to latest by @Zyie in #10584
New Contributors
- @danielbarion made their first contribution in #10520
- @ZaneL1u made their first contribution in #10590
v8.1.5
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Changed
🐛 Fixed
- fix: masks interfering with interaction by @Zyie in #10557
- fix: max textures to run when needed, not at startup by @GoodBoyDigital in #10558
- fix: event leak in graphics pipe by @GoodBoyDigital in #10560
- fix: graphics clear not clearing mid path. by @GoodBoyDigital in #10561
🧹 Chores
- chore: add better error checking for unsupported shader uniform types by @GoodBoyDigital in #10562
v8.1.4
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Changed
🐛 Fixed
- fix: buffer upload for texture by @GoodBoyDigital in #10537
- fix: accurate Max Texture check by @GoodBoyDigital in #10538
- fix: event mixin types by @Zyie in #10543
🧹 Chores
v8.1.3
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Changed
🐛 Fixed
- Fix: mask issue when setting to null and back by @GoodBoyDigital in #10536
v8.1.2
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Changed
🐛 Fixed
- Fix: Support Sprite constructor options with undefined texture by @bigtimebuddy in #10532
- Fix: unicode support for BitmapFontManager by @azotov-box in #10514
- Fix missing commas in the documentation of Spritesheet.ts by @archiloque in #10509
- Fix: Text bounds calculation with padding by @GoodBoyDigital in #10503
- Fix: handling of getRenderTarget when passing in a canvas by @ShukantPal in #10507
- Fix: Filter hitArea not updating by @GoodBoyDigital in #10530
- Fix: destroy and removeChild performance by @GoodBoyDigital in #10505
- Fix: changing tiling sprite anchor not updating view by @GoodBoyDigital in #10513
New Contributors
- @azotov-box made their first contribution in #10514
- @archiloque made their first contribution in #10509