Releases: pixijs/pixijs
v8.0.5
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Changed
🐛 Fixed
- Fix: uv updates by @GoodBoyDigital in #10379
- Fix: filter is not taking the RenderTexture's frame's offset into account when being applied by @GoodBoyDigital in #10387
- Fix: Mesh.destroy throws error when not using batch mode by @codedpalette in #10394
- Fix: stencil mask not resetting correctly on context loss by @GoodBoyDigital in #10390
- Fix: NoiseFilter ignoring uniforms by @codedpalette in #10395
- Fix: default address mode by @GoodBoyDigital in #10408
New Contributors
- @codedpalette made their first contribution in #10394
v8.0.4
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Changed
🐛 Fixed
v8.0.3
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Changed
🐛 Fixed
- Fix: export jpg format error(v8) by @yungzhu in #10316
- Fix: HTML Text font loading by @GoodBoyDigital in #10329
- Fix: ICanvasRenderingContext2D extending letterSpacing by @bigtimebuddy in #10337
- Fix: Clean white implementation by @ivanpopelyshev in #10340
- Fix: typo in the vertex shader of the bigTriangleProgram by @Kurtil in #10343
- Fix: destroying GpuBufferSystem by @GoodBoyDigital in #10348
- Fix: calling WebGL2RenderingContext directly by @Zyie in #10351
- Fix: allow for optional destruction of textStyle by @GoodBoyDigital in #10355
- Fix: performance for setting textures in WebGL by @GoodBoyDigital in #10346
New Contributors
v7.4.2
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Development Build:
- https://pixijs.download/v7.4.2/pixi.js
- https://pixijs.download/v7.4.2/pixi.mjs
- https://pixijs.download/v7.4.2/pixi-legacy.js
- https://pixijs.download/v7.4.2/pixi-legacy.mjs
- https://pixijs.download/v7.4.2/webworker.js
- https://pixijs.download/v7.4.2/webworker.mjs
Production Build:
- https://pixijs.download/v7.4.2/pixi.min.js
- https://pixijs.download/v7.4.2/pixi.min.mjs
- https://pixijs.download/v7.4.2/pixi-legacy.min.js
- https://pixijs.download/v7.4.2/pixi-legacy.min.mjs
- https://pixijs.download/v7.4.2/webworker.min.js
- https://pixijs.download/v7.4.2/webworker.min.mjs
Documentation:
Changed
🐛 Fixed
- Fix: Worker ReferenceError in Node.js (#10227) @SuperSodaSea
- Fix: ICanvasRenderingContext2D extending letterSpacing (#10338) @bigtimebuddy
- Fix: Assets resolver priorities and compressed texture support in Spritesheet (#10217) @ddenisyuk
- Fix: Compressed textures priorities (#10218) @ddenisyuk
🧹 Chores
- Chore: Updated example for PIXI.Geometry (#10225) @himakhaitan
- Chore: Update readme links (#10245) @bigtimebuddy
- Chore: Create v7.x dist-tag to not overwrite latest (#10272) @bigtimebuddy
v8.0.2
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Changed
🐛 Fixed
- Fix: Assets not unloading all textures by @GoodBoyDigital in #10309
- Fix: allow meshes to have textures from sprite sheets by @GoodBoyDigital in #10313
- Fix: html text was not rendering all the time by @GoodBoyDigital in #10314
- Fix: shader preprocessor to support older chrome versions by @dragoon in #10320
- Fix: multilayered stencil mask issue by @GoodBoyDigital in #10323
🧹 Chores
- Chore: Fix docs for WebGLOptions and WebGPUOptions by @Zyie in #10312
- Chore: Modernize README by @bigtimebuddy in #10322
New Contributors
v8.0.1
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Changed
🐛 Fixed
- Fix: setting fill 0x0 on BitmapText by @Zyie in #10277
- Fix: circular deps by @GoodBoyDigital in #10280
- Fix: type errors by @Zyie in #10281
- Fix: removeChild bug by @GoodBoyDigital in #10282
- Fix: respect the user-input for filters and don't freeze by @bigtimebuddy in #10283
- Fix: allowing PointData for graphics.poly by @Zyie in #10279
- Fix: text measurement issue by @GoodBoyDigital in #10291
- Fix: applying alpha on the stage by @GoodBoyDigital in #10292
- Fix: add missing resize event by @Zyie in #10297
- Fix: graphics chaining by @Zyie in #10278
- Fix: graphics buffers compounding in size by @GoodBoyDigital in #10289
- Fix: filter.enabled not working by @GoodBoyDigital in #10294
🧹 Chores
- Chore: tests failing locally by @Zyie in #10298
- Chore: updated docs for filters, removed ShockwaveFilter mention by @bigtimebuddy in #10287
v8.0.0
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🎉 v8 🎉
It's hard to believe that PixiJS has been part of the open-source community for a whopping ten years. In that time, the digital landscape has evolved tremendously, and so has PixiJS. We've seen significant updates, like the transition to TypeScript, and we've overhauled major parts of the engine, such as asset loading and WebGL integration.
Now, we're thrilled to unveil PixiJS v8, arguably our most substantial update ever. and we can't wait to see what you will do with it!
🧭 Migration Guide
We create a post here to address some of the breaking changes introduced in v8. If you are upgrading or considering upgrading, please review the guide.
👏 Contributors (14)
- @GoodBoyDigital
- @Zyie
- @bigtimebuddy
- @ShukantPal
- @SuperSodaSea
- @achamas-playco
- @pagoru
- @yungzhu
- @bbazukun123
- @huxinfeng
- @minetoblend
- @zjkmxy
- @YunYouJun
- @ddenisyuk
A huge thank to everyone here that helped us get to this latest release, all your hard work is greatly appreciated!
Also thank you to our discord members without who we couldn't have shipped this version as confidently as we are. You have all been amazing and we look forward to continuing on improving PixiJS for many more years to come.
v8.0.0-rc.11
ℹ️ INFO
If you have any questions or issues we are actively monitoring our discord and github issues!
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- https://pixijs.download/v8.0.0-rc.11/docs/index.html
- Note: Documentation is still a WIP
Changed
🔥 Breaking
For users who have already migrated to v8, this release includes one small breaking changes.
- Breaking: rename
renderTargetDescriptor
torenderTargetOptions
by @GoodBoyDigital in #10237
Old:New:RenderTarget.defaultDescriptor.resolution = 1;
This change now makes the API consistent with the rest of v8 that usesRenderTarget.defaultOptions = 1;
defaultOptions
🎁 Added
🐛 Fixed
- Fix: canvas texture not updating by @GoodBoyDigital in #10236
- Fix: Make filters setting immutable by @bigtimebuddy in #10238
- Fix: gl depth on creation by @GoodBoyDigital in #10242
v8.0.0-rc.10
ℹ️ INFO
If you have any questions or issues we are actively monitoring our discord and github issues!
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- https://pixijs.download/v8.0.0-rc.10/docs/index.html
- Note: Documentation is still a WIP
Changed
🎁 Added
🐛 Fixed
- Fix: pixi.js/unsafe-eval broken in 8.0.0-rc.9 by @SuperSodaSea in #10198
- Fix: gpu bind group issue by @GoodBoyDigital in #10210
- Fix: Graphics tint and mesh texture swap issues by @GoodBoyDigital in #10211
- Fix: Width / height setter for sprite + text. by @GoodBoyDigital in #10231
- Fix: Spritesheet asset formats list by @ddenisyuk in #10232
- Fix: Compressed textures priorities by @ddenisyuk in #10219
- Fix: Deprecate constructor options on Application by @bigtimebuddy in #10221
🧹 Chores
- Chore: Cleanup deprecations from release build by @bigtimebuddy in #10223
- Chore: Add caching to all lint by @bigtimebuddy in #10224
v8.0.0-rc.9
ℹ️ INFO
If you have any questions or issues we are actively monitoring our discord and github issues!
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- https://pixijs.download/v8.0.0-rc.9/docs/index.html
- Note: Documentation is still a WIP
Changed
🔥 Breaking
For users who have migrated to v8, this release includes two important breaking changes. While we aimed to avoid disruptions post the first RC, we feel these two changes are important enough to correct before the final release.
We appreciate your understanding.
-
Breaking: split
Text
back intoText
,BitmapText
, andHTMLText
by @GoodBoyDigital in #10191In the pursuit of simplifying the API in v8, we initially attempted to create a unified
Text
class capable of handling all rendering modes supported by PixiJS. This approach aimed to streamline usage for developers. However, as we progressed with the release, we encountered scenarios where reconciling differences between render modes proved challenging. It became evident that some variables on theText
class needed to be specific to certain render modes.In light of these challenges, we made the decision to revert to the v7 approach, reintroducing separate classes for
Text
,BitmapText
, andHTMLText
.Old:
const canvasText = new Text({ text: 'hello', style: {}, renderMode: 'canvas' }) const bitmapText = new Text({ text: 'hello', style: {}, renderMode: 'bitmap' }) const htmlText = new Text({ text: 'hello', style: {}, renderMode: 'html' })
New:
const canvasText = new Text({ text: 'hello', style: {}, }) const bitmapText = new BitmapText({ text: 'hello', style: {}, }) const htmlText = new HTMLText({ text: 'hello', style: {}, })
-
Breaking: remove
BitmapFontManager.install
forBitmapFont.install
by @GoodBoyDigital in #10191In this release, we've reverted to the v7 method of installing bitmap fonts using
BitmapFont.install
. We've decided to keepBitmapFontManager
as an internal component of PixiJS and will no longer expose it.As a result,
BitmapFontManager.install
is deprecated in this version and will be removed in the next release.Old:
BitmapFontManager.install() BitmapFontManager.uninstall()
New:
BitmapFont.install() BitmapFont.uninstall()
🐛 Fixed
- Fix: allow render function in RenderContainer to be overridable by @GoodBoyDigital in #10196
- Fix: WebGPU buffer update logic by @GoodBoyDigital in #10195
- Fix: antialias not working by @GoodBoyDigital in #10194