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version 6.3.0
🦖 .NET Checks #612: Commit 13118d6 pushed by pkdawson
October 17, 2024 22:25 39s 6.x
6.x
October 17, 2024 22:25 39s
version 6.3.0
🦖 .NET Checks #611: Commit 13118d6 pushed by pkdawson
October 17, 2024 21:40 44s master
October 17, 2024 21:40 44s
CI: downgrade to Godot 4.4-dev2, due to segfault on export
🦖 .NET Checks #610: Commit 838d7d9 pushed by pkdawson
October 17, 2024 01:40 42s master
October 17, 2024 01:40 42s
CI: update to Godot 4.4-dev3
🦖 .NET Checks #609: Commit ad8f7d6 pushed by pkdawson
October 17, 2024 00:40 45s master
October 17, 2024 00:40 45s
Add workaround for intermittent resource script errors
🦖 .NET Checks #608: Commit 92a9934 pushed by pkdawson
September 10, 2024 20:16 1m 15s master
September 10, 2024 20:16 1m 15s
Use UnsafeAccessor to call internal Rid constructor without reflection
🦖 .NET Checks #607: Commit ff08a76 pushed by pkdawson
September 9, 2024 05:31 40s master
September 9, 2024 05:31 40s
Max speed (0.0ns) and safer ConstructRid
🦖 .NET Checks #606: Commit 14e05b6 pushed by pkdawson
September 9, 2024 04:41 45s master
September 9, 2024 04:41 45s
Fix build errors
🦖 .NET Checks #605: Commit 14eb84c pushed by pkdawson
September 9, 2024 00:54 37s master
September 9, 2024 00:54 37s
Fix multi-threaded renderer in Godot 4.3
🦖 .NET Checks #604: Commit 1b58907 pushed by pkdawson
September 9, 2024 00:43 1m 30s master
September 9, 2024 00:43 1m 30s
Make ConstructRid 5x faster and AOT-compatible
🦖 .NET Checks #603: Commit 846a012 pushed by pkdawson
September 8, 2024 21:25 36s master
September 8, 2024 21:25 36s
CI: fix upload artifact breakage
🦖 .NET Checks #602: Commit 924bd29 pushed by pkdawson
September 4, 2024 03:31 45s master
September 4, 2024 03:31 45s
Use Godot clipboard (C#)
🦖 .NET Checks #601: Commit 9eb2b1f pushed by pkdawson
September 3, 2024 23:09 38s master
September 3, 2024 23:09 38s
Use Godot clipboard (C++)
🦖 .NET Checks #600: Commit b75940b pushed by pkdawson
September 1, 2024 03:37 43s master
September 1, 2024 03:37 43s
Add IME support
🦖 .NET Checks #599: Commit d0da181 pushed by pkdawson
September 1, 2024 02:20 50s master
September 1, 2024 02:20 50s
CI: add Godot 4.4
🦖 .NET Checks #598: Commit 7440ffd pushed by pkdawson
August 27, 2024 19:29 46s master
August 27, 2024 19:29 46s
Fix format
🦖 .NET Checks #597: Commit 013abeb pushed by pkdawson
August 27, 2024 19:20 47s master
August 27, 2024 19:20 47s
Fix C++ CanvasRenderer VtxOffset
🦖 .NET Checks #596: Commit a5d57c1 pushed by pkdawson
August 27, 2024 18:38 36s master
August 27, 2024 18:38 36s
Add AOT-compatible implementation of ConstructRid
🦖 .NET Checks #595: Commit b137a7a pushed by pkdawson
August 26, 2024 20:01 44s master
August 26, 2024 20:01 44s
State: explicitly use internal state
🦖 .NET Checks #594: Pull request #82 synchronize by pkdawson
August 26, 2024 17:49 42s Garteal:internal-state
August 26, 2024 17:49 42s
State: explicitly use internal state
🦖 .NET Checks #591: Pull request #82 opened by Garteal
August 26, 2024 11:54 43s Garteal:internal-state
August 26, 2024 11:54 43s
Fix inconsistent viewport size during resize
🦖 .NET Checks #590: Commit 1f6b8fc pushed by pkdawson
August 26, 2024 03:44 35s master
August 26, 2024 03:44 35s
CI: update to Godot 4.3.0
🦖 .NET Checks #589: Commit 2efb501 pushed by pkdawson
August 15, 2024 17:10 46s master
August 15, 2024 17:10 46s
Fix release files
🦖 .NET Checks #588: Commit 5b5081b pushed by pkdawson
August 14, 2024 18:29 39s 6.x
6.x
August 14, 2024 18:29 39s
Fix release files
🦖 .NET Checks #587: Commit 5b5081b pushed by pkdawson
August 14, 2024 18:02 46s master
August 14, 2024 18:02 46s
version 6.2.1
🦖 .NET Checks #586: Commit 7349e64 pushed by pkdawson
August 12, 2024 18:18 46s master
August 12, 2024 18:18 46s