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When moving, there is always a shadow behind the player. Yet when the player stands still (.) it disappears. It seems the LoS algorithm thinks the player is still standing in the old location and therefore thinks they're an obstacle and puts things behind them in shadow.
The text was updated successfully, but these errors were encountered:
pkuehne
changed the title
LoS algorithm uses player's previous location when determining objects
FoV algorithm uses player's previous location when determining objects
Jan 30, 2024
When moving, there is always a shadow behind the player. Yet when the player stands still (
.
) it disappears. It seems the LoS algorithm thinks the player is still standing in the old location and therefore thinks they're an obstacle and puts things behind them in shadow.The text was updated successfully, but these errors were encountered: