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Peter Kuehne edited this page Sep 11, 2015
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A simple ASCII Roguelike using OpenGL, GLUT and SOIL.
- An adventurer that can move
- Orcs that move randomly around
- Orcs move towards you when close by
- Kill Orcs with a single blow
- Take ten Orc hits before you die
- Procedurally generated rooms
- Has a splash screen
- Descriptions of entities
- You can lose!
- Support for Dwarf Fortress tilesets
- Unit test coverage of around 85%
- Uses a Component Based Entity Model
- Equipment
- Gone are the days that you one-hit Orcs with your bare hands
- Equippable Weapons, armour, rings, etc which drop upon death and can be inspected
- See them in a new Equipment Window for details of what they do
- Use your weapons to slay your foes or defend their blows
- Basic FOV
- So you can only see around you in a 3 tile radius, but it's better than specs
- You can't see what you haven't visited, clairvoyance is gone...
- Loading/Saving
- In the middle of a game, but your train is arriving? Save it! Then reload it! Without issues!
- Editable Pre-fabs
- Orcs are no longer hard-coded
- Quickly generate new monsters
- Create new weapons, armour, shields, etc