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Peter Kuehne edited this page Sep 11, 2015 · 4 revisions

Fortress

A simple ASCII Roguelike using OpenGL, GLUT and SOIL.

Features

Gameplay

  • An adventurer that can move
  • Orcs that move randomly around
  • Orcs move towards you when close by
  • Kill Orcs with a single blow
  • Take ten Orc hits before you die
  • Procedurally generated rooms
  • Has a splash screen
  • Descriptions of entities
  • You can lose!
  • Support for Dwarf Fortress tilesets

Technical

Upcoming Features

  • Equipment
    • Gone are the days that you one-hit Orcs with your bare hands
    • Equippable Weapons, armour, rings, etc which drop upon death and can be inspected
    • See them in a new Equipment Window for details of what they do
    • Use your weapons to slay your foes or defend their blows
  • Basic FOV
    • So you can only see around you in a 3 tile radius, but it's better than specs
    • You can't see what you haven't visited, clairvoyance is gone...

Planned Features

  • Loading/Saving
    • In the middle of a game, but your train is arriving? Save it! Then reload it! Without issues!
  • Editable Pre-fabs
    • Orcs are no longer hard-coded
    • Quickly generate new monsters
    • Create new weapons, armour, shields, etc
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