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This PR organises shader chunks into subfolders in order to prepare for upcoming engine material changes.
The chunks are categorised as follows:
chunks
- shared and one-off chunkschunks/lightmapper
- chunks specific to the lightmapperchunks/lit
- lighting "backend" chunks. These will be exposed in future as a newLitMaterial
material.chunks/particle
- particle system-specific chunkschunks/skybox
- skybox material chunkschunks/standard
- the standard material "front-end" chunksThis PR is only the first step toward updating our material system and as such doesn't change API, but please note that in future:
chunks/standard
and will endeavour to change these chunks as little as possible.chunks/lit
and users should not rely on the stability of these.In addition the following two chunks have been removed: