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[Fix] Grab pass (color, depth) now properly support multiple cameras #4340

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merged 1 commit into from
Jun 17, 2022

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@mvaligursky mvaligursky commented Jun 17, 2022

  • before, the uniforms values were only set when the render target was created. Which means that if multiple cameras were grabbing depth or color buffer, only last texture would be used for rendering.
  • now the value gets assigned each frame, as the buffers are grabbed.

@mvaligursky mvaligursky self-assigned this Jun 17, 2022
@mvaligursky mvaligursky added bug area: graphics Graphics related issue labels Jun 17, 2022
@mvaligursky mvaligursky merged commit e3e6c73 into main Jun 17, 2022
@mvaligursky mvaligursky deleted the mvaligursky-scenegrab-multicam branch June 17, 2022 09:40
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