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Deallocate internal resources for post effects #4398

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merged 4 commits into from
Jul 4, 2022

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GSterbrant
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Description

Moves the deallocation of the internal render targets for bloom and SSAO to its own function such that we can deallocate said buffers when we disable the effects.

this.targets[i].destroyTextureBuffers();
this.targets[i].destroy();
}
}
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after the loop also do this.targets.length = 0; to avoid dangling pointers to destroyed objects.
which is a faster alternative of this.targets = [];

this.target.destroy();
this.target = null;

this.blurTarget.destroyTextureBuffers();
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maybe do a separate if (this.blurTarget) here?

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approving with two small comments

Name render targets and buffers.
Add check for blur target in SSAO.
@GSterbrant GSterbrant merged commit 55ca49c into main Jul 4, 2022
@GSterbrant GSterbrant deleted the gsterbrant_posteffect_cleanup branch July 4, 2022 13:57
@GSterbrant GSterbrant self-assigned this Jul 5, 2022
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3 participants