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destiny.go
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package common
import (
"bytes"
"encoding/json"
"log"
"net/http"
"strings"
"sync"
"time"
"github.com/gorilla/websocket"
)
// Destiny destiny.gg chat client
type Destiny struct {
connLock sync.Mutex
conn *websocket.Conn
lastMessageMu sync.RWMutex
lastMessage time.Time
messages chan *Message
quit chan struct{}
}
// NewDestiny new destiny.gg chat client
func NewDestiny() *Destiny {
return &Destiny{
messages: make(chan *Message, MessageBufferSize),
quit: make(chan struct{}, 2),
}
}
// Connect open ws connection
func (c *Destiny) connect() {
dialer := websocket.Dialer{HandshakeTimeout: HandshakeTimeout}
header := http.Header{
"Origin": []string{GetConfig().DestinyGG.OriginURL},
"Cookie": []string{GetConfig().DestinyGG.Cookie},
}
var err error
c.connLock.Lock()
c.conn, _, err = dialer.Dial(GetConfig().DestinyGG.SocketURL, header)
c.connLock.Unlock()
if err != nil {
log.Printf("error connecting to destiny ws %s", err)
c.reconnect()
return
}
log.Printf("connected to destiny ws")
go func() {
timeout := time.NewTimer(2 * time.Minute)
for range timeout.C {
c.lastMessageMu.RLock()
if time.Now().Sub(c.lastMessage).Minutes() > 2 {
log.Println("destiny timeout triggered")
c.lastMessageMu.RUnlock()
c.reconnect()
continue
}
c.lastMessageMu.RUnlock()
}
}()
}
func (c *Destiny) reconnect() {
c.connLock.Lock()
if c.conn != nil {
c.conn.Close()
}
c.connLock.Unlock()
time.Sleep(SocketReconnectDelay)
c.connect()
}
// Run connect and start message read loop
func (c *Destiny) Run() {
c.connect()
defer close(c.messages)
for {
select {
case <-c.quit:
return
default:
}
err := c.conn.SetReadDeadline(time.Now().Add(SocketReadTimeout))
if err != nil {
log.Println("SetReadDeadline triggered, reconnecting")
c.reconnect()
continue
}
c.connLock.Lock()
_, msg, err := c.conn.ReadMessage()
c.connLock.Unlock()
if err != nil {
log.Printf("error reading from websocket %s", err)
c.reconnect()
continue
}
index := bytes.IndexByte(msg, ' ')
if index == -1 || len(msg) < index+1 {
log.Printf("invalid message %s", msg)
continue
}
if strings.Index(string(msg), "PING") == 0 {
err := c.conn.WriteMessage(websocket.TextMessage, bytes.Replace(msg, []byte("PING"), []byte("PONG"), -1))
if err != nil {
c.reconnect()
}
continue
}
data := &struct {
Nick string
Data string
Timestamp int64
}{}
if err := json.Unmarshal(msg[index+1:], data); err != nil {
log.Println(string(msg))
continue
}
select {
case c.messages <- &Message{
Type: string(msg[:index]),
Channel: "Destinygg",
Nick: data.Nick,
Data: strings.Replace(data.Data, "\n", " ", -1),
Time: time.Unix(data.Timestamp/1000, 0).UTC(),
}:
default:
}
c.lastMessageMu.Lock()
c.lastMessage = time.Now()
c.lastMessageMu.Unlock()
}
}
// Stop ...
func (c *Destiny) Stop() {
c.quit <- struct{}{}
c.connLock.Lock()
if c.conn != nil {
c.conn.Close()
}
c.connLock.Unlock()
}
// Messages channel accessor
func (c *Destiny) Messages() <-chan *Message { return c.messages }
func (c *Destiny) send(command string, msg map[string]string) error {
data, err := json.Marshal(msg)
if err != nil {
return err
}
var buf bytes.Buffer
buf.WriteString(command)
buf.WriteString(" ")
buf.Write(data)
if err := c.conn.WriteMessage(websocket.TextMessage, buf.Bytes()); err != nil {
log.Printf("error sending message %s", err)
c.reconnect()
return err
}
return nil
}
// Message send message
func (c *Destiny) Message(payload string) error {
return c.send("MSG", map[string]string{"data": payload})
}
// Whisper send private message
func (c *Destiny) Whisper(nick, data string) error {
return c.send("PRIVMSG", map[string]string{
"nick": nick,
"data": data,
})
}