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feat/add scale ratio for useSpriteLoader #2002

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merged 28 commits into from
Jun 20, 2024

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netgfx
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@netgfx netgfx commented Jun 20, 2024

Why

useSpriteLoader now has the ability to support trimmed spritesheets as it calculates the largest frame and adds a scale-ratio for the rest, this way the texture can be scaled up and down in order to match its initial size (something that we get for free when dealing with same size frames). This is a big improvement as we can now support trimmed sprites to reduce memory usage.

What

Added an extra property per frame called scaleRatio which has a value between 0 and 1 depending on the size of the frame when compared to the largest frame, it will be 1 when dealing with same size frames.

Checklist

  • Documentation updated (example)
  • Storybook entry added (example)
  • [ x] Ready to be merged

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@netgfx netgfx merged commit 100add8 into pmndrs:master Jun 20, 2024
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🎉 This PR is included in version 9.107.1 🎉

The release is available on:

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