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LayerMaterial should create it's base by default #8
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The
Or fi you want to give something a specific tint. Maybe we should rename |
Yeah that sounds good to me. Having a color prop on the layer material itself could be the "base" color. And we could rename <LayerMaterial color="lightblue"> 👈 Base color
<Noise mode="screen" />
<Color color="red" mode="multiply" /> 👈 Give the noise red tint
</LayerMaterial> |
Addressed in 1.1.0 |
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The base can only be called once and at the origin
becomes:
Similar to how R3f handles
camera
. Now base only has 3 arguments and only 1 will regularly be set, but if they had a specific requirement or need and really wanted they still could still do:R3F Canvas & Camera:
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