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Implement velocity rendering by extending ShaderLib with MRT shader code based on three's VelocityShader.
ShaderLib
VelocityShader
References:
pp_gbuffer_velocity_*
ShaderChunkExtensions
GBuffer.VELOCITY
GData.VELOCITY
GeometryPass
GBufferConfig
ClearFlags
ClearValues
gbuffer
The text was updated successfully, but these errors were encountered:
vanruesc
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Description
Implement velocity rendering by extending
ShaderLib
with MRT shader code based on three'sVelocityShader
.References:
Tasks
pp_gbuffer_velocity_*
shader chunks.ShaderChunkExtensions
to assign the shader chunks to three's materials.GBuffer.VELOCITY
andGData.VELOCITY
.GeometryPass
to define a velocity texture config.GBufferConfig
,ClearFlags
andClearValues
.gbuffer
demo to render velocity.The text was updated successfully, but these errors were encountered: