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Implement PoissonBlurMaterial #578

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4 tasks
Tracked by #600
vanruesc opened this issue Feb 15, 2024 · 0 comments
Open
4 tasks
Tracked by #600

Implement PoissonBlurMaterial #578

vanruesc opened this issue Feb 15, 2024 · 0 comments
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feature Description for the implementation of a feature
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@vanruesc
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vanruesc commented Feb 15, 2024

Description

Implement a PoissonBlurMaterial.

References:

Tasks

  • Create PoissonKernel util (see GaussKernel).
  • Create BlueNoiseTexture util.
  • Create PoissonBlurMaterial.
  • Add unit test.

Implementation Details

  • The blur shader must support bilateral convolution (depth and normals).
  • Depth and normals are separate input textures.
    • Consider adding support for a combined normal-depth input texture (normal-depth downsampling).
  • The blur kernel should use a Poisson disc distribution.
  • The shader should support rotating the sampling disc using blue noise.
@vanruesc vanruesc added the feature Description for the implementation of a feature label Feb 15, 2024
@vanruesc vanruesc added this to the v7 milestone Feb 15, 2024
This was referenced Feb 15, 2024
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