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A class library for handling OSC over UDP input in Unity

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OSC Jack

OSC Jack is a class library for handling OSC over UDP input in Unity.

Setting up

  1. Import the unitypackage file.
  2. Set the listening port list.
  3. There is no step three.

API Reference

static bool OscMaster.HasData (string address)

Determines whether any data has arrived to a given address.

static Object[] OscMaster.GetData (string address)

Returns a data set which was sent to a given address.

static void OscMaster.ClearData (string address)

Clears data at a given address.

OSC Monitor Window

OSC Jack provides the OSC Monitor window, which shows the address-value pair list of arrived OSC messages. To open the OSC Monitor window, select Window menu -> OSC Jack.

License

Copyright (C) 2015 Keijiro Takahashi

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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A class library for handling OSC over UDP input in Unity

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