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Try using OpenTK's GameWindow #11
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We can just implement it ourselves, which is what we'd probably need to do for the Linux port anyway. I have a friend who implemented his own IME in a tty based on Anthy. A couple of DLLMaps and we can pass in keystrokes and get back UTF-8 suggestions. |
Exclusive fullscreen is not just a windows thing. The important part is that osu! doesn't need to go through a compositor, but rather goes directly to the video buffer. |
I think it's definitely fine to ignore angle support when testing things like GameWindow (and making everything else work first), after which we can figure out how to tackle the angle issue. Exclusive fullscreen and text input is important though. So going down your list:
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WIP @ #136 |
Avoid our custom form stack.
Things to note:
GLControl
likely needs to be derived fromForm
).The text was updated successfully, but these errors were encountered: