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Broken font/sprite rendering on OpenGL (Veldrid) #23491
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Would you mind attaching a screenshot of the "Textures" debug window (press ctrl-f3 to show)? |
I'm not sure if it helps, but there's a high chance of some letters and something in gameplay going missing, but it's rare for images to go missing if not at all. |
Last time this happened I believe it was due to incorrect threading logic surrounding the texture upload process, but we had this fixed a long time ago.. |
@X9VoiD would you be able to give https://github.com/ppy/osu-framework/compare/master...bdach:osu-framework:crapshoot?expand=1 a test and see if it fixes the issue? |
I'm pretty sure the above branch should do the trick because I accidentally reproduced this since, on the framework side. |
This is what I've done so far:
That failed so I tried running So right now I'm currently running |
Very weird. Desktop project should not require android workloads to run. You should run restore only for the desktop project ( |
Ah, though now I'm getting hit by NU1202 error with
|
I've... literally never seen that before. Maybe try restoring framework separately first then. ( |
Uhm... It still throwed the exact same error with the same exact same package.
It's probably something about my NuGet cache since it insists that several packages doesn't support the target framework even though they do. Giving |
Thanks a bunch for confirming 👍 |
Type
Cosmetic
Bug description
When using OpenGL (Veldrid), some letters and textures/sprites are completely missing. The missing letters/sprites changes every reboot of the game.
This issue itself is 100% reproducible on my machine with the following specs:
CPU: Intel i5-3230M
GPU: Intel HD 4000
OS: Windows 11
Screenshots or videos
In this gameplay screenshot it might not be obvious at first but the hitcircle is missing its texture:
Should be something like:
Regression?
Works on 2023.419.0:
Also works on 2023.403.1:
Version
2023.511.0
Logs
database.log
input.log
network.log
performance.log
runtime.log
updater.log
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