Apply manual cleanups/refactorings to OpenGL backend #50
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I didn't previously apply cleanups here because I'm not sure where the backend stands for us at this point. It's coded as a "deferred" backend so that everything is done in one loop upon
device.SubmitCommands()
, but this is not a requirement for us since we only have one context.We may end up removing the deferring aspect of it, removing most of the overheads in the process.