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main.dart
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import 'dart:math';
import 'package:flutter/material.dart';
void main() => runApp(AnimatedContainerApp());
class AnimatedContainerApp extends StatefulWidget {
@override
_AnimatedContainerAppState createState() => _AnimatedContainerAppState();
}
class _AnimatedContainerAppState extends State<AnimatedContainerApp> {
// Define the various properties with default values. Update these properties
// when the user taps a FloatingActionButton.
double _width = 50;
double _height = 50;
Color _color = Colors.green;
BorderRadiusGeometry _borderRadius = BorderRadius.circular(8);
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('AnimatedContainer Demo'),
),
body: Center(
child: AnimatedContainer(
// Use the properties stored in the State class.
width: _width,
height: _height,
decoration: BoxDecoration(
color: _color,
borderRadius: _borderRadius,
),
// Define how long the animation should take.
duration: Duration(seconds: 1),
// Provide an optional curve to make the animation feel smoother.
curve: Curves.fastOutSlowIn,
),
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.play_arrow),
// When the user taps the button
onPressed: () {
// Use setState to rebuild the widget with new values.
setState(() {
// Create a random number generator.
final random = Random();
// Generate a random width and height.
_width = random.nextInt(300).toDouble();
_height = random.nextInt(300).toDouble();
// Generate a random color.
_color = Color.fromRGBO(
random.nextInt(256),
random.nextInt(256),
random.nextInt(256),
1,
);
// Generate a random border radius.
_borderRadius =
BorderRadius.circular(random.nextInt(100).toDouble());
});
},
),
),
);
}
}