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Add constants and table macros for the map sprite sets #391
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The individual sprite sets use table macros to verify that they each have 11 sprites (9 walking and 2 still), but their IDs are still raw hex numbers.
$01
: Pallet Town, Viridian City, Cinnabar Island, Route 1, Route 2 (south), Route 20 (east), Route 21, Route 22$02
: Pewter City, Cerulean City, Route 2 (north), Route 3, Route 4, Route 5 (north), Route 9, Route 10 (north), Route 24, Route 25$03
: Lavender Town, Route 8 (west), Route 10 (south), Route 12 (north)$04
: Vermilion City, Route 6 (south), Route 11 (east)$05
: Celadon City, Route 7 (east), Route 16 (west)$06
: Indigo Plateau, Route 23$07
: Saffron City, Route 5 (south), Route 6 (north), Route 7 (west), Route 8 (east)$08
: [Silence Bridge] Route 11 (west), Route 12 (south), Route 13, Route 14, Route 15 (west)$09
: [Cycling Road] Route 16 (east), Route 17, Route 18 (east)$0A
: Fuchsia City, Route 15 (east), Route 18 (west), Route 19, Route 20 (west)The text was updated successfully, but these errors were encountered: