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Xillicis edited this page Mar 16, 2023 · 2 revisions

Code by Rangi42 (in Red Star/Blue Star).

constants/menu_constants.asm:

DEF BAG_ITEM_CAPACITY EQU 20
DEF PC_ITEM_CAPACITY  EQU 50

; text box IDs
	const_def 1
	const MESSAGE_BOX                       ; $01
	const_skip                              ; $02
	const MENU_TEMPLATE_03                  ; $03 unused
	const FIELD_MOVE_MON_MENU               ; $04
	const JP_MOCHIMONO_MENU_TEMPLATE        ; $05
-	const USE_TOSS_MENU_TEMPLATE            ; $06
+       const USE_INFO_TOSS_MENU_TEMPLATE       ; $06
	const MENU_TEMPLATE_07                  ; $07 unused
	const JP_SAVE_MESSAGE_MENU_TEMPLATE     ; $08
...

data/text_boxes.asm:

...
TextBoxTextAndCoordTable:
	; text box ID, upper-left X, upper-left Y, lower-right X, lower-right Y, text pointer, text X, text Y
	text_box_text JP_MOCHIMONO_MENU_TEMPLATE,         0,  0, 14, 17, JapaneseMochimonoText,    3,  0
-	text_box_text USE_TOSS_MENU_TEMPLATE,            13, 10, 19, 14, UseTossText,             15, 11
+       text_box_text USE_INFO_TOSS_MENU_TEMPLATE,       13, 10, 19, 16, UseInfoTossText,         15, 11
	text_box_text JP_SAVE_MESSAGE_MENU_TEMPLATE,      0,  0,  7,  5, JapaneseSaveMessageText,  2,  2
	text_box_text JP_SPEED_OPTIONS_MENU_TEMPLATE,     0,  6,  5, 10, JapaneseSpeedOptionsText, 2,  7
	text_box_text BATTLE_MENU_TEMPLATE,               8, 12, 19, 17, BattleMenuText,          10, 14
	text_box_text SAFARI_BATTLE_MENU_TEMPLATE,        0, 12, 19, 17, SafariZoneBattleMenuText, 2, 14
	text_box_text SWITCH_STATS_CANCEL_MENU_TEMPLATE, 11, 11, 19, 17, SwitchStatsCancelText,   13, 12
	text_box_text BUY_SELL_QUIT_MENU_TEMPLATE,        0,  0, 10,  6, BuySellQuitText,          2,  1
	text_box_text MONEY_BOX_TEMPLATE,                11,  0, 19,  2, MoneyText,               13,  0
	text_box_text JP_AH_MENU_TEMPLATE,                7,  6, 11, 10, JapaneseAhText,           8,  8
	text_box_text JP_POKEDEX_MENU_TEMPLATE,          11,  8, 19, 17, JapanesePokedexMenu,     12, 10

BuySellQuitText:
	db   "BUY"
	next "SELL"
	next "QUIT@"

	db "@" ; unused

-UseTossText:
-	db   "USE"
-	next "TOSS@"

+UseInfoTossText:
+       db   "USE"
+       next "INFO"
+       next "TOSS@"

JapaneseSaveMessageText:
	db   "きろく"
	next "メッセージ@"

JapaneseSpeedOptionsText:
...

engine/menus/start_sub_menus.asm:

...
StartMenu_Item::
...
.choseItem
; erase menu cursor (blank each tile in front of an item name)
	ld a, " "
	ldcoord_a 5, 4
	ldcoord_a 5, 6
	ldcoord_a 5, 8
	ldcoord_a 5, 10
	call PlaceUnfilledArrowMenuCursor
	xor a
	ld [wMenuItemToSwap], a
-	ld a, [wcf91]
-	cp BICYCLE
-	jp z, .useOrTossItem
-.notBicycle1
-       ld a, USE_TOSS_MENU_TEMPLATE
+	ld a, USE_INFO_TOSS_MENU_TEMPLATE
	ld [wTextBoxID], a
	call DisplayTextBoxID
	ld hl, wTopMenuItemY
	ld a, 11
	ld [hli], a ; top menu item Y
	ld a, 14
	ld [hli], a ; top menu item X
	xor a
	ld [hli], a ; current menu item ID
	inc hl
-	inc a ; a = 1
+       ld a, 2
	ld [hli], a ; max menu item ID
	ld a, A_BUTTON | B_BUTTON
	ld [hli], a ; menu watched keys
	xor a
	ld [hl], a ; old menu item id
	call HandleMenuInput
	call PlaceUnfilledArrowMenuCursor
	bit BIT_B_BUTTON, a
	jr z, .useOrTossItem
	jp ItemMenuLoop
.useOrTossItem ; if the player made the choice to use or toss the item
	ld a, [wcf91]
	ld [wd11e], a
	call GetItemName
	call CopyToStringBuffer
-	ld a, [wcf91]
+	ld a, [wCurrentMenuItem]
+	cp a, 2
+	jr z, .tossItem
+	cp a, 1
+	jp z, .infoItem
-; use item
	ld a, [wcf91]
        cp BICYCLE
-       jr nz, .notBicycle2
+	jr nz, .notBicycle
 	ld a, [wd732]
 	bit 5, a
 	jr z, .useItem_closeMenu
 	ld hl, CannotGetOffHereText
 	call PrintText
 	jp ItemMenuLoop
-.notBicycle2
-	ld a, [wCurrentMenuItem]
-	and a
-	jr nz, .tossItem
-; use item
+.notBicycle
+	xor a
-       ld [wPseudoItemID], a ; a must be 0 due to above conditional jump
+       ld [wPseudoItemID], a
        ld a, [wcf91]
 	cp HM01
 	jr nc, .useItem_partyMenu
 	ld hl, UsableItems_CloseMenu
 	ld de, 1
 	call IsInArray
        jr c, .useItem_partyMenu
 	call UseItem
 	jp ItemMenuLoop
.useItem_closeMenu
	xor a
	ld [wPseudoItemID], a
	call UseItem
	ld a, [wActionResultOrTookBattleTurn]
	and a
	jp z, ItemMenuLoop
	jp CloseStartMenu
.useItem_partyMenu
	ld a, [wUpdateSpritesEnabled]
	push af
	call UseItem
	ld a, [wActionResultOrTookBattleTurn]
	cp $02
	jp z, .partyMenuNotDisplayed
	call GBPalWhiteOutWithDelay3
	call RestoreScreenTilesAndReloadTilePatterns
	pop af
	ld [wUpdateSpritesEnabled], a
	jp StartMenu_Item
.partyMenuNotDisplayed
	pop af
	ld [wUpdateSpritesEnabled], a
	jp ItemMenuLoop
.tossItem
	call IsKeyItem
	ld a, [wIsKeyItem]
	and a
	jr nz, .skipAskingQuantity
	ld a, [wcf91]
	call IsItemHM
	jr c, .skipAskingQuantity
	call DisplayChooseQuantityMenu
	inc a
	jr z, .tossZeroItems
.skipAskingQuantity
	ld hl, wNumBagItems
	call TossItem
.tossZeroItems
	jp ItemMenuLoop
+.infoItem
+	farcall DisplayItemDescription
+	jp ItemMenuLoop
...

Now you need to create item_descriptions.asm in data/text:

_MasterBallDescription::
	text "The best BALL. It"
	next "never misses."
	prompt

_UltraBallDescription::
	text "A BALL with a high"
	next "rate of success."
	prompt

_GreatBallDescription::
	text "A BALL with a de-"
	next "cent success rate."
	prompt

_PokeBallDescription::
	text "An item for catch-"
	next "ing #MON."
	prompt

_TownMapDescription::
	text "Shows your present"
	next "location."
	prompt

_BicycleDescription::
	text "A collapsible bike"
	next "for fast movement."
	prompt

_MoonStoneDescription::
_FireStoneDescription::
_ThunderStoneDescription::
_WaterStoneDescription::
_LeafStoneDescription::
	text "Evolves certain"
	next "kinds of #MON."
	prompt

_AntidoteDescription::
	text "Cures poisoned"
	next "#MON."
	prompt

_BurnHealDescription::
	text "Heals burned"
	next "#MON."
	prompt

_IceHealDescription::
	text "Defrosts frozen"
	next "#MON."
	prompt

_AwakeningDescription::
	text "Awakens sleeping"
	next "#MON."
	prompt

_ParlyzHealDescription::
	text "Heals paralyzed"
	next "#MON."
	prompt

_FullRestoreDescription::
	text "Fully restores HP"
	next "and status."
	prompt

_MaxPotionDescription::
	text "Fully restores"
	next "#MON HP."
	prompt

_HyperPotionDescription::
	text "Restores #MON"
	next "HP by 200."
	prompt

_SuperPotionDescription::
	text "Restores #MON"
	next "HP by 50."
	prompt

_PotionDescription::
	text "Restores #MON"
	next "HP by 20."
	prompt

_EscapeRopeDescription::
	text "Use for escaping"
	next "from caves, etc."
	prompt

_RepelDescription::
	text "Repels weak #-"
	next "MON for 100 steps."
	prompt

_OldAmberDescription::
	text "Fossilized resin"
	next "containing DNA."
	prompt

_HPUpDescription::
	text "Raises the HP of"
	next "one #MON."
	prompt

_ProteinDescription::
	text "Raises ATTACK of"
	next "one #MON."
	prompt

_IronDescription::
	text "Raises DEFENSE of"
	next "one #MON."
	prompt

_CarbosDescription::
	text "Raises SPEED of"
	next "one #MON."
	prompt

_CalciumDescription::
	text "Raises SPECIAL"
	next "of one #MON."
	prompt

_RareCandyDescription::
	text "Raises level of a"
	next "#MON by one."
	prompt

_DomeFossilDescription::
_HelixFossilDescription::
	text "A fossilized"
	next "#MON shell."
	prompt

_SecretKeyDescription::
	text "Opens doors."
	prompt

_BikeVoucherDescription::
	text "Exchange for a new"
	next "BICYCLE."
	prompt

_XAccuracyDescription::
	text "Raises accuracy."
	next "(1 BTL)"
	prompt

_CardKeyDescription::
	text "Opens shutters in"
	next "SILPH CO."
	prompt

_NuggetDescription::
	text "Made of pure gold."
	next "Sell high."
	prompt

_PokeDollDescription::
	text "Use to escape from"
	next "a wild #MON."
	prompt

_FullHealDescription::
	text "Eliminates all"
	next "status problems."
	prompt

_ReviveDescription::
	text "Restores a fainted"
	next "#MON to 1/2 HP."
	prompt

_MaxReviveDescription::
	text "Fully restores a"
	next "fainted #MON."
	prompt

_GuardSpecDescription::
	text "Prevents stats"
	next "reduction. (1 BTL)"
	prompt

_SuperRepelDescription::
	text "Repels weak #-"
	next "MON for 200 steps."
	prompt

_MaxRepelDescription::
	text "Repels weak #-"
	next "MON for 250 steps."
	prompt

_DireHitDescription::
	text "Ups critical hit"
	next "ratio. (1 BTL)"
	prompt

_FreshWaterDescription::
	text "Restores #MON"
	next "HP by 50."
	prompt

_SodaPopDescription::
	text "Restores #MON"
	next "HP by 60."
	prompt

_LemonadeDescription::
	text "Restores #MON"
	next "HP by 80."
	prompt

_SSTicketDescription::
	text "A ticket for the"
	next "S.S.ANNE."
	prompt

_GoldTeethDescription::
	text "Gold dentures lost"
	next "by the WARDEN."
	prompt

_XAttackDescription::
	text "Raises ATTACK."
	next "(1 BTL)"
	prompt

_XDefendDescription::
	text "Raises DEFENSE."
	next "(1 BTL)"
	prompt

_XSpeedDescription::
	text "Raises SPEED."
	next "(1 BTL)"
	prompt

_XSpecialDescription::
	text "Raises SPECIAL."
	next "(1 BTL)"
	prompt

_CoinCaseDescription::
	text "Holds up to 9,999"
	next "game coins."
	prompt

_OaksParcelDescription::
	text "A parcel belonging"
	next "to PROF.OAK."
	prompt

_ItemfinderDescription::
	text "Checks for unseen"
	next "items in the area."
	prompt

_SilphScopeDescription::
	text "A scope to see in-"
	next "visible #MON."
	prompt

_PokeFluteDescription::
	text "Instantly awakens"
	next "any #MON."
	prompt

_LiftKeyDescription::
	text "Key to the lift in"
	next "the ROCKET base."
	prompt

_ExpAllDescription::
	text "Shares battle EXP."
	next "points."
	prompt

_OldRodDescription::
	text "Use by water to"
	next "fish for #MON."
	prompt

_GoodRodDescription::
	text "A good ROD for"
	next "catching #MON."
	prompt

_SuperRodDescription::
	text "The best ROD for"
	next "catching #MON."
	prompt

_PPUpDescription::
	text "Raises max PP of"
	next "a selected move."
	prompt

_EtherDescription::
	text "Restores PP of one"
	next "move by 10."
	prompt

_MaxEtherDescription::
	text "Fully restores PP"
	next "of one move."
	prompt

_ElixerDescription::
	text "Restores PP of all"
	next "moves by 10."
	prompt

_MaxElixerDescription::
	text "Fully restores the"
	next "PP of one #MON."
	prompt

_HM01Description::
	text "Cuts using claws,"
	next "scythes, etc."
	prompt

_HM02Description::
	text "1st turn: Fly"
	next "2nd turn: Attack"
	prompt

_HM03Description::
	text "A strong water-"
	next "type attack."
	prompt

_HM04Description::
	text "A powerful physi-"
	next "cal attack."
	prompt

_HM05Description::
	text "Blinds the foe to"
	next "reduce accuracy."
	prompt

_TM01Description::
	text "A powerful punch"
	next "thrown very hard."
	prompt

_TM02Description::
	text "1st turn: Prepare"
	next "2nd turn: Attack"
	prompt

_TM03Description::
	text "A dance that in-"
	next "creases ATTACK."
	prompt

_TM04Description::
	text "Blows away the foe"
	next "and ends battle."
	prompt

_TM05Description::
	text "A powerful kicking"
	next "attack."
	prompt

_TM06Description::
	text "A poison move with"
	next "increasing damage."
	prompt

_TM07Description::
	text "A one-hit KO,"
	next "drill attack."
	prompt

_TM08Description::
	text "An attack that may"
	next "cause paralysis."
	prompt

_TM09Description::
	text "A tackle that also"
	next "hurts the user."
	prompt

_TM10Description::
	text "A tackle that also"
	next "hurts the user."
	prompt

_TM11Description::
	text "An attack that may"
	next "lower SPEED."
	prompt

_TM12Description::
	text "Squirts water to"
	next "attack."
	prompt

_TM13Description::
	text "An attack that may"
	next "freeze the foe."
	prompt

_TM14Description::
	text "An attack that may"
	next "freeze the foe."
	prompt

_TM15Description::
	text "1st turn: Attack"
	next "2nd turn: Rest"
	prompt

_TM16Description::
	text "Throws coins. Gets"
	next "them back later."
	prompt

_TM17Description::
	text "An attack that al-"
	next "so hurts the user."
	prompt

_TM18Description::
	text "Returns a physical"
	next "blow double."
	prompt

_TM19Description::
	text "The user's level"
	next "equals damage HP."
	prompt

_TM20Description::
	text "Raises ATTACK if"
	next "the user is hit."
	prompt

_TM21Description::
	text "Steals 1/2 of the"
	next "damage inflicted."
	prompt

_TM22Description::
	text "1st turn: Prepare"
	next "2nd turn: Attack"
	prompt

_TM23Description::
	text "Always inflicts"
	next "40HP damage."
	prompt

_TM24Description::
	text "An attack that may"
	next "cause paralysis."
	prompt

_TM25Description::
	text "An attack that may"
	next "cause paralysis."
	prompt

_TM26Description::
	text "Tough but useless"
	next "vs. flying foes."
	prompt

_TM27Description::
	text "A ground-type,"
	next "one-hit KO attack."
	prompt

_TM28Description::
	text "1st turn: Burrow"
	next "2nd turn: Attack"
	prompt

_TM29Description::
	text "An attack that may"
	next "lower SPECIAL."
	prompt

_TM30Description::
	text "A move for fleeing"
	next "from battle."
	prompt

_TM31Description::
	text "Copies a move used"
	next "by the foe."
	prompt

_TM32Description::
	text "Heightens evasive-"
	next "ness."
	prompt

_TM33Description::
	text "Raises DEFENSE"
	next "with a barrier."
	prompt

_TM34Description::
	text "Waits 2-3 turns to"
	next "hit back double."
	prompt

_TM35Description::
	text "Randomly uses any"
	next "#MON move."
	prompt

_TM36Description::
	text "Powerful but makes"
	next "the user faint."
	prompt

_TM37Description::
	text "Eggs are hurled at"
	next "the foe."
	prompt

_TM38Description::
	text "An attack that"
	next "may cause a burn."
	prompt

_TM39Description::
	text "An attack that"
	next "never misses."
	prompt

_TM40Description::
	text "1st turn: Prepare"
	next "2nd turn: Attack"
	prompt

_TM41Description::
	text "Restores HP by 1/2"
	next "the user's max HP."
	prompt

_TM42Description::
	text "Steals HP from a"
	next "sleeping victim."
	prompt

_TM43Description::
	text "1st turn: Prepare"
	next "2nd turn: Attack"
	prompt

_TM44Description::
	text "Sleep for 2 turns"
	next "to fully recover."
	prompt

_TM45Description::
	text "A move that may"
	next "cause paralysis."
	prompt

_TM46Description::
	text "An attack with"
	next "variable power."
	prompt

_TM47Description::
	text "Very powerful but"
	next "makes user faint."
	prompt

_TM48Description::
	text "An attack that may"
	next "cause flinching."
	prompt

_TM49Description::
	text "Fires three kinds"
	next "of beams at once."
	prompt

_TM50Description::
	text "Makes a decoy with"
	next "1/4 user's max HP."
	prompt

_UnusedItemDescription::
	text "?"
	prompt

Now create the file item_descriptions.asm in engine/menus:

The descriptions follow the item's ID in constants/item_constants.asm.

DisplayItemDescription::
	ld a, [wcf91]
	dec a
	cp a, HM01 - 1
	jr c, .ok
	sub HM01 - FLOOR_B2F
.ok
	ld hl, ItemDescriptionPointers
	ld bc, 5
	call AddNTimes
	jp PrintText

ItemDescriptionPointers:
	text_far _MasterBallDescription
	text_end
	text_far _UltraBallDescription
	text_end
	text_far _GreatBallDescription
	text_end
	text_far _PokeBallDescription
	text_end
	text_far _TownMapDescription
	text_end
	text_far _BicycleDescription
	text_end
	text_far _UnusedItemDescription
	text_end
	text_far _UnusedItemDescription
	text_end
	text_far _UnusedItemDescription
	text_end
	text_far _MoonStoneDescription
	text_end
	text_far _AntidoteDescription
	text_end
	text_far _BurnHealDescription
	text_end
	text_far _IceHealDescription
	text_end
	text_far _AwakeningDescription
	text_end
	text_far _ParlyzHealDescription
	text_end
	text_far _FullRestoreDescription
	text_end
	text_far _MaxPotionDescription
	text_end
	text_far _HyperPotionDescription
	text_end
	text_far _SuperPotionDescription
	text_end
	text_far _PotionDescription
	text_end
	text_far _UnusedItemDescription
	text_end
	text_far _UnusedItemDescription
	text_end
	text_far _UnusedItemDescription
	text_end
	text_far _UnusedItemDescription
	text_end
	text_far _UnusedItemDescription
	text_end
	text_far _UnusedItemDescription
	text_end
	text_far _UnusedItemDescription
	text_end
	text_far _UnusedItemDescription
	text_end
	text_far _EscapeRopeDescription
	text_end
	text_far _RepelDescription
	text_end
	text_far _OldAmberDescription
	text_end
	text_far _FireStoneDescription
	text_end
	text_far _ThunderStoneDescription
	text_end
	text_far _WaterStoneDescription
	text_end
	text_far _HPUpDescription
	text_end
	text_far _ProteinDescription
	text_end
	text_far _IronDescription
	text_end
	text_far _CarbosDescription
	text_end
	text_far _CalciumDescription
	text_end
	text_far _RareCandyDescription
	text_end
	text_far _DomeFossilDescription
	text_end
	text_far _HelixFossilDescription
	text_end
	text_far _SecretKeyDescription
	text_end
	text_far _UnusedItemDescription
	text_end
	text_far _BikeVoucherDescription
	text_end
	text_far _XAccuracyDescription
	text_end
	text_far _LeafStoneDescription
	text_end
	text_far _CardKeyDescription
	text_end
	text_far _NuggetDescription
	text_end
	text_far _UnusedItemDescription
	text_end
	text_far _PokeDollDescription
	text_end
	text_far _FullHealDescription
	text_end
	text_far _ReviveDescription
	text_end
	text_far _MaxReviveDescription
	text_end
	text_far _GuardSpecDescription
	text_end
	text_far _SuperRepelDescription
	text_end
	text_far _MaxRepelDescription
	text_end
	text_far _DireHitDescription
	text_end
	text_far _UnusedItemDescription
	text_end
	text_far _FreshWaterDescription
	text_end
	text_far _SodaPopDescription
	text_end
	text_far _LemonadeDescription
	text_end
	text_far _SSTicketDescription
	text_end
	text_far _GoldTeethDescription
	text_end
	text_far _XAttackDescription
	text_end
	text_far _XDefendDescription
	text_end
	text_far _XSpeedDescription
	text_end
	text_far _XSpecialDescription
	text_end
	text_far _CoinCaseDescription
	text_end
	text_far _OaksParcelDescription
	text_end
	text_far _ItemfinderDescription
	text_end
	text_far _SilphScopeDescription
	text_end
	text_far _PokeFluteDescription
	text_end
	text_far _LiftKeyDescription
	text_end
	text_far _ExpAllDescription
	text_end
	text_far _OldRodDescription
	text_end
	text_far _GoodRodDescription
	text_end
	text_far _SuperRodDescription
	text_end
	text_far _PPUpDescription
	text_end
	text_far _EtherDescription
	text_end
	text_far _MaxEtherDescription
	text_end
	text_far _ElixerDescription
	text_end
	text_far _MaxElixerDescription
	text_end
	text_far _HM01Description
	text_end
	text_far _HM02Description
	text_end
	text_far _HM03Description
	text_end
	text_far _HM04Description
	text_end
	text_far _HM05Description
	text_end
	text_far _TM01Description
	text_end
	text_far _TM02Description
	text_end
	text_far _TM03Description
	text_end
	text_far _TM04Description
	text_end
	text_far _TM05Description
	text_end
	text_far _TM06Description
	text_end
	text_far _TM07Description
	text_end
	text_far _TM08Description
	text_end
	text_far _TM09Description
	text_end
	text_far _TM10Description
	text_end
	text_far _TM11Description
	text_end
	text_far _TM12Description
	text_end
	text_far _TM13Description
	text_end
	text_far _TM14Description
	text_end
	text_far _TM15Description
	text_end
	text_far _TM16Description
	text_end
	text_far _TM17Description
	text_end
	text_far _TM18Description
	text_end
	text_far _TM19Description
	text_end
	text_far _TM20Description
	text_end
	text_far _TM21Description
	text_end
	text_far _TM22Description
	text_end
	text_far _TM23Description
	text_end
	text_far _TM24Description
	text_end
	text_far _TM25Description
	text_end
	text_far _TM26Description
	text_end
	text_far _TM27Description
	text_end
	text_far _TM28Description
	text_end
	text_far _TM29Description
	text_end
	text_far _TM30Description
	text_end
	text_far _TM31Description
	text_end
	text_far _TM32Description
	text_end
	text_far _TM33Description
	text_end
	text_far _TM34Description
	text_end
	text_far _TM35Description
	text_end
	text_far _TM36Description
	text_end
	text_far _TM37Description
	text_end
	text_far _TM38Description
	text_end
	text_far _TM39Description
	text_end
	text_far _TM40Description
	text_end
	text_far _TM41Description
	text_end
	text_far _TM42Description
	text_end
	text_far _TM43Description
	text_end
	text_far _TM44Description
	text_end
	text_far _TM45Description
	text_end
	text_far _TM46Description
	text_end
	text_far _TM47Description
	text_end
	text_far _TM48Description
	text_end
	text_far _TM49Description
	text_end
	text_far _TM50Description
	text_end

Now adding that two new files to Game's memory.

text.asm:

...
SECTION "Move Names", ROMX

INCLUDE "data/moves/names.asm"

+SECTION "Item Descriptions", ROMX

+INCLUDE "data/text/item_descriptions.asm"

main.asm:

...
SECTION "bank1E", ROMX

INCLUDE "engine/battle/animations.asm"
INCLUDE "engine/overworld/cut2.asm"
INCLUDE "engine/overworld/dust_smoke.asm"
INCLUDE "gfx/fishing.asm"
INCLUDE "data/moves/animations.asm"
INCLUDE "data/battle_anims/subanimations.asm"
INCLUDE "data/battle_anims/frame_blocks.asm"
INCLUDE "engine/movie/evolution.asm"
INCLUDE "engine/overworld/elevator.asm"
INCLUDE "engine/items/tm_prices.asm"

+SECTION "Engine Spillover", ROMX

+INCLUDE "engine/menus/item_descriptions.asm"
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