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Remove Dakutens and Handakutens feature
YakiNeen edited this page Dec 29, 2022
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1 revision
In the japanese alphabets, exist the accents " ゙" (dakuten) and "゚" (handakuten). Obviously, English doesn't use that accents, but the code remains yet in the international releases of Pokémon RGBY.
For delete this codes:
Go to DisplayNamingScreen.didNotPressCaseSwtich in engine/menus/naming_screen.asm
...
.didNotPressCaseSwtich
ld hl, wMenuCursorLocation
ld a, [hli]
ld h, [hl]
ld l, a
inc hl
ld a, [hl]
ld [wNamingScreenLetter], a
call CalcStringLength
- ld a, [wNamingScreenLetter]
- cp "゙"
- ld de, Dakutens
- jr z, .dakutensAndHandakutens
- cp "゚"
- ld de, Handakutens
- jr z, .dakutensAndHandakutens
ld a, [wNamingScreenType]
cp NAME_MON_SCREEN
jr nc, .checkMonNameLength
ld a, [wNamingScreenNameLength]
cp $7 ; max length of player/rival names
jr .checkNameLength
.checkMonNameLength
ld a, [wNamingScreenNameLength]
cp $a ; max length of pokemon nicknames
.checkNameLength
jr c, .addLetter
ret
-.dakutensAndHandakutens
- push hl
- call DakutensAndHandakutens
- pop hl
- ret nc
- dec hl
.addLetter
ld a, [wNamingScreenLetter]
ld [hli], a
ld [hl], "@"
ld a, SFX_PRESS_AB
call PlaySound
...
.emptySpacesRemaining
ld c, a
ld b, $0
hlcoord 10, 3
add hl, bc
ld [hl], $77 ; raised underscore tile id
ret
-DakutensAndHandakutens:
- push de
- call CalcStringLength
- dec hl
- ld a, [hl]
- pop hl
- ld de, $2
- call IsInArray
- ret nc
- inc hl
- ld a, [hl]
- ld [wNamingScreenLetter], a
- ret
-
-INCLUDE "data/text/dakutens.asm"
; calculates the length of the string at wStringBuffer and stores it in c
CalcStringLength:
...
Now you can delete the file data/text/dakutens.asm.