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For games that have a full-state save system, where basically everything non-static is saved on user request, is there a way to also save all currently running tweens? Is this built into the lib or something we would need to implement ourselves? (We already have a full-state save system.)
Thank you!
The text was updated successfully, but these errors were encountered:
For games that have a full-state save system, where basically everything
non-static is saved on user request, is there a way to also save all
currently running tweens? Is this built into the lib or something we would
need to implement ourselves? (We already have a full-state save system.)
For games that have a full-state save system, where basically everything non-static is saved on user request, is there a way to also save all currently running tweens? Is this built into the lib or something we would need to implement ourselves? (We already have a full-state save system.)
Thank you!
The text was updated successfully, but these errors were encountered: