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I have a lot of objects and each running tweens, its a game like candy crush. The question is, is it possible to check if all tweens have completed without using each objects tween, like from "GoKit" instance in the scene or something?
The text was updated successfully, but these errors were encountered:
No, because you could set a tween to not destroy on complete and it would never report 0.
If you want to check if a set of tweens are done, consider constantly adding them to a tween flow and then you just need to check if the flow is complete.
- Michael
On Mar 13, 2017, 8:05 AM -0400, jahongir9779 ***@***.***>, wrote:
I have a lot of objects and each running tweens, its a game like candy crush. The question is, is it possible to check if all tweens have completed without using each objects tween, like from "GoKit" instance in the scene or something?
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I have a lot of objects and each running tweens, its a game like candy crush. The question is, is it possible to check if all tweens have completed without using each objects tween, like from "GoKit" instance in the scene or something?
The text was updated successfully, but these errors were encountered: