A simple protocol for sending events to receivers registered in senders:
import { OnEvent } from '@proc7ts/fun-events';
import { Supply } from '@proc7ts/supply';
// API supports arbitrary event receiver signatures.
// An event is a receiver's parameters.
function eventReceiver(type: string, event: Event) {
console.log('Event of type ', type, event);
}
// An `OnEvent` event sender accepts event receivers with compatible event signature
const onEvent: OnEvent<[string, Event]>;
// An `OnEvent` sender is a function that registers a receiver.
// An event supply returned can be cut off to unregister the receiver.
const supply: Supply = onEvent(eventReceiver);
// ...generate some events...
supply.off(); // The `eventReceiver` will no longer receive events after this call.
An event receiver is a function that is called on each event sent by event supplier when registered.
To register an event receiver in event supplier just call the supplier function with this receiver as argument.
An event receiver can also be in object form:
import { EventReceiver, OnEvent } from '@proc7ts/fun-events';
import { Supply } from '@proc7ts/supply';
// API supports arbitrary event receiver signatures.
// An event is a receiver's `receive` method parameters following revent processing context.
const eventReceiver: EventReceiver<[string, Event]> = {
receive(context, type, event) {
console.log('Event of type ', type, event);
},
};
// An `OnEvent` event sender accepts event receivers with compatible event signature
const onEvent: OnEvent<[string, Event]>;
// An `OnEvent` sender is a function that registers a receiver.
// An event supply returned can be cut off to unregister the receiver.
const supply: EventSupply = onEvent.to(eventReceiver);
// ...generate some events...
supply.off(); // The `eventReceiver` will no longer receive events after this call.
In this form the event receiver's receive
method accepts event processing context as the first parameter.
A recurrent event is an event sent from inside event receiver and targeted the same receiver. Recurrent event
processing is scheduled until after the current event processing finishes. To handle recurrent events in a specific
way the event receiver may utilize an event processing context available as first parameter of event receiver's
receive
method.
This context has an onRecurrent()
method. It schedules the given event receiver function to be called to process
recurrent events. If this method is called during event processing, the recurrent events will be sent to the given
receiver
after current event processed instead of original one:
The event receiver then can look like this:
import { EventReceiver } from '@proc7ts/fun-events';
// API supports arbitrary event receiver signatures
// An event is a tuple of event receiver arguments
const eventReceiver: EventReceiver<[string, Event]> = {
receive(context, type, event) {
console.log('Event of type ', type, event);
context.onRecurrent((recurrentType, recurrentEvent) => {
console.log('Recurrent event of type ', recurrentType, recurrentEvent);
});
// ...event processing potentially leading to sending event to this receiver again...
},
};
An event sender interface has only one method returning an OnEvent
instance. The latter can be used to register
an event receiver. The registered event receiver starts receiving upcoming events until the returned event supply
is cut off.
The OnEvent
is a function implementing EventSender
interface. It has additional event processing methods.
To convert a plain event receiver registration function to OnEvent
, an onEventBy()
function can be used.
Processes events with the given event processors. The first processor receives an OnEvent
supplier instance as its
only parameter. The next one receives the result of the first processor, etc. The result of the last processor
is returned from the .do()
method call.
This method is handy for chaining multiple processors.
An event supplier that keeps the last event sent.
It has only one method that returns an AfterEvent
instance. The latter can be used to register an event receiver.
The registered event receiver receives the kept event immediately upon registration, and all upcoming events after that
until the returned event supply is cut off.
The event keeper always has an event to send, unless it is closed. This is handy when tracking some state: the registered receiver receives current state, and all updates to it after that.
The AfterEvent
is s function implementing EventKeeper
interface. To convert a plain event receiver registration
function to AfterEvent
, an afterEventBy()
function can be used.
A supply of events from event supplier to event receiver is returned from event receiver registration call.
When events are no longer needed (or just exhausted) the supply may be cut off by calling its off()
method.
It also notifies on supply cut off by calling callback functions registered by its whenOff()
method.
Event processors are functions specifically designed to be passed to OnEvent.do() method. These are functions that may transform event suppliers or their events.
The following event processors implemented:
- consumeEvents - Creates an event processor that consumes incoming events.
- digOn/digAfter - Creates an event processor that extracts event suppliers from incoming events.
- filterOn - Creates an event processor that passes incoming events matching the given condition only.
- mapOn/mapAfter - Creates an event processor that converts incoming events with the given converter function.
- onceOn/onceAfter - A processor of the first incoming event only.
- resolveOn - A processor that asynchronously resolves incoming events and sends then in the order of their resolution.
- resolveOnOrdered - A processor that asynchronously resolves incoming events and sends them in the order they are received.
- shareOn/shareAfter - A processor of incoming events that shares events supply among all registered receivers.
- supplyOn/supplyAfter - Creates an event processor that passes incoming events until the required supply is cut off.
- translateOn/translateAfter - Creates an event processor that translates incoming events.
- valueOn/valueAfter - Creates an event processor that sends the values of incoming events.
The ...On
processors produce an OnEvent
senders, while ...After
ones produce an AfterEvent
keepers.
Event emitter is a handy implementation of EventSender
.
It manages a list of registered event receivers, and removes them from the list once their supplies are cut off.
import { EventEmitter } from '@proc7ts/fun-events';
const emitter = new EventEmitter<[string]>();
// Register receivers
emitter.on(event => console.log(`${event}-`));
emitter.on(event => console.log(`-${event}`));
// Send an event
emitter.send('listen');
A ValueTracker
class represents an accessor to some value which changes can be tracked.
A simple ValueTracker
can be constructed using a trackValue()
function:
import { trackValue } from '@proc7ts/fun-events';
const value = trackValue(1);
value.on((newValue, oldValue) => console.log('Value changed from', oldValue, 'to', newValue));
console.log(value.it); // 1
value.it = 2; // Value changed from 1 to 2
console.log(value.it); // 2
It is also possible to bind one value to another:
import { trackValue } from '@proc7ts/fun-events';
const value1 = trackValue(1);
const value2 = trackValue(0).by(value1);
console.log(value2.it); // 1
value1.it = 2;
console.log(value2.it); // 2
To synchronize multiple values with each other a ValueSync
can be used:
import { trackValue, ValueSync } from '@proc7ts/fun-events';
const v1 = trackValue(1);
const v2 = trackValue(2);
const v3 = trackValue(3);
const sync = new ValueSync(0);
sync.sync(v1);
sync.sync(v2);
sync.sync(v3);
console.log(sync.it, v1.it === v2.it, v2.it === v3.it, v3.it === sync.it); // 0 true true true
v2.it = 11;
console.log(sync.it, v1.it === v2.it, v2.it === v3.it, v3.it === sync.it); // 11 true true true
sync.it = 22;
console.log(sync.it, v1.it === v2.it, v2.it === v3.it, v3.it === sync.it); // 22 true true true
A state is a tree-like structure of sub-states (nodes) available under StatePath
.
A StateTracker
can be used to notify on state changes of particular node and its sub-tree.
import { StatePath, StateTracker } from '@proc7ts/fun-events';
const tracker = new StateTracker();
function stateChanged(path: StatePath) {
console.log('State path changed:', path);
}
function property1Changed(path: StatePath, newValue: string, oldValue: string) {
console.log('Property 1 changed from', oldValue, 'to', newValue);
}
function property2Changed(path: StatePath, newValue: number, oldValue: number) {
console.log('Property 2 changed from', oldValue, 'to', newValue);
}
tracker.onUpdate(stateChanged); // Will be notified on all changes
tracker.track('property1').to(property1Changed); // Will be notified on `property1` changes
tracker.track(['property2']).to(property2Changed); // The path can be long
tracker.update(['some', 'path'], 'new', 'old');
// State path changed: ['some', 'path']
tracker.update('property1', 'new', 'old');
// State path changed: ['property1']
// Property 1 changed from old to new
tracker.update('property2', 1, 2);
// State path changed: ['property1']
// Property 2 changed from 2 to 1