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@Qianqianye Qianqianye released this 25 Oct 18:30
· 316 commits to main since this release

What's Changed 🎊


In this release, p5.js added some new WebGL mode tools. Filters now run in shaders for extra speed, and you can now run custom filter shaders, even on 2D canvases. You can now cut holes in shapes with beginContour() and apply vector masks with beginClip(). You can reuse shapes more efficiently with buildGeometry() and instanced rendering. Finally, we have also fixed a number of bugs. - Summary written by @davepagurek

Friendly Error System (FES)

Reference Documentation Update

We updated a group of p5.js Reference pages as part of 2023 Season of Docs (SoD) program, with a goal to make them more accessible and beginner-friendly. Thanks to the SoD technical writer @nickmcintyre ✨.

Google Summer of Code (GSoC) 2023 Wrap up

Other Code Update

Other Documentation Update

New Contributors 💗

Full Changelog: v1.7.0...v1.8.0