Skip to content

Commit 2befa54

Browse files
committed
Small adjustments to Books page typesetting
1 parent 8f7a93e commit 2befa54

File tree

1 file changed

+10
-12
lines changed

1 file changed

+10
-12
lines changed

content/static/books.html

Lines changed: 10 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -37,7 +37,6 @@ <h1 class="large-header"><span class="black">Books.</span> Processing books cove
3737
&raquo; <a href="http://shop.oreilly.com/product/0636920031406.do">Order Print/EBook from O'Reilly</a><br />
3838
&raquo; <a href="http://www.amazon.com/gp/product/1457187086/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=1457187086&linkCode=as2&tag=processing09-20&linkId=JEJC22CTQ5ZF4ZYO">Order from Amazon.com</a><img src="http://ir-na.amazon-adsystem.com/e/ir?t=processing09-20&l=as2&o=1&a=1457187086" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
3939
<br />
40-
<br />
4140
This casual book is a concise introduction to Processing and interactive computer graphics. Written by the founders of Processing, it takes you through the learning process one step at a time to help you grasp core programming concepts. You'll learn how to sketch with code -- creating a program with a few lines of code, observing the result, and then adding to it. It was written to help readers:
4241
<ul>
4342
<li>Quickly learn programming basics, from variables to objects</li>
@@ -88,7 +87,6 @@ <h1 class="large-header"><span class="black">Books.</span> Processing books cove
8887
Published August 2015, Morgan Kaufmann. 564 pages. Paperback.<br />
8988
&raquo; <a href="http://amzn.to/1QKO8iu">Order from Amazon.com</a><img src="http://www.assoc-amazon.com/e/ir?t=processing09-20&l=as2&o=1&a=0123736021" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
9089
<br />
91-
<br />
9290
The second edition of Learning Processing has been updated for compatibility with Processing 3 and includes several new chapters of content including video, sound, data visualization, and networking. For more, visit the <a href="http://www.learningprocessing.com">Learning Processing website</a>.<br />
9391
<br />
9492
Dan Shiffman says, &quot;This book tells a story. It's a story of liberation, of taking the first steps towards understanding the foundations of computing, writing your own code, and creating your own media without the bonds of existing software tools. This story is not reserved for computer scientists and engineers. This story is for you.&quot;
@@ -170,7 +168,7 @@ <h1 class="large-header"><span class="black">Books.</span> Processing books cove
170168
Ben Fry.<br />
171169
Published December 2007, O'Reilly. 384 pages. Paperback.<br />
172170
&raquo; <a href="http://www.amazon.com/gp/product/0596514557?ie=UTF8&tag=processing09-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0596514557">Order from Amazon.com</a><img src="http://www.assoc-amazon.com/e/ir?t=processing09-20&l=as2&o=1&a=0596514557" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
173-
<br /><br />
171+
<br />
174172
The O'Reilly website says, &quot;How you can take advantage of data that you might otherwise never use? With the help of a powerful new programming environment [Processing], this book helps you represent data accurately on the Web and elsewhere, complete with user interaction, animation, and more. You'll learn basic visualization principles, how to choose the right kind of display for your purposes, and how to provide interactive features to design entire interfaces around large, complex data sets.&quot; <br />
175173
<br />
176174
Martin Wattenberg from the IBM Watson Research Center says, &quot;This wonderfully detailed guide, by one of the masters of modern data graphics, tells you everything you need to know to code your own visualizations from scratch. Perhaps most valuable are the many examples where Fry demonstrates how to refine a bare-bones concept into a beautiful, effective finished piece. Read this book, and you'll never again be dependent on someone else's view of your data.&quot;<br />
@@ -190,7 +188,7 @@ <h1 class="large-header"><span class="black">Books.</span> Processing books cove
190188
August 2012, Princeton Architectural Press. 472 pages.<br />
191189
<em>Originally published in German November 2009, Schmidt Hermann Verlag. 500 pages. </em><br />
192190
&raquo; <a href="http://www.amazon.com/gp/product/1616890770/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=1616890770&linkCode=as2&tag=processing09-20">Order from Amazon.com</a><img src="http://www.assoc-amazon.com/e/ir?t=processing09-20&l=as2&o=1&a=1616890770" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
193-
<br /><br />
191+
<br />
194192
This book is extraordinary; the design is clear and the production quality is fantastic. This is the design book about Processing that we've hoped for. Unlike most other Processing books, it doesn't discuss programming basics so it's free to start with exciting examples. The publisher promotes, &quot;Generative design is a revolutionary new method of creating artwork, models, and animations from sets of rules, or algorithms. By using accessible programming languages such as Processing, artists and designers are producing extravagant, crystalline structures that can form the basis of anything from patterned textiles and typography to lighting, scientific diagrams, sculptures, films, and even fantastical buildings. Opening with a gallery of thirty-five illustrated case studies, <em>Generative Design</em> takes users through specific, practical instructions on how to create their own visual experiments by combining simple-to-use programming codes with basic design principles. A detailed handbook of advanced strategies provides visual artists with all the tools to achieve proficiency. Both a how-to manual and a showcase for recent work in this exciting new field, <em>Generative Design</em> is the definitive study and reference book that designers have been waiting for.&quot;<br />
195193
<br />
196194
More information about buying this book in German, as well as the complete source code for the examples, are at the <a href="http://www.generative-gestaltung.de/" target="_new">book's website</a>.<br />
@@ -210,7 +208,7 @@ <h1 class="large-header"><span class="black">Books.</span> Processing books cove
210208
Derek Runberg.<br />
211209
2015, No Starch Press. 232 pages. Paperback.<br />
212210
&raquo; <a href="http://www.amazon.com/gp/product/1593276125/ref=as_li_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=1593276125&linkCode=as2&tag=processing09-20&linkId=B7WHOVIHDYFQDJQZ">Order from Amazon.com</a><img src="http://ir-na.amazon-adsystem.com/e/ir?t=processing09-20&l=as2&o=1&a=1593276125" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
213-
<br /><br />
211+
<br />
214212
The publisher writes, "The SparkFun Guide to Processing teaches you to craft your own digital artwork and even combine it with hardware&mdash;no prior programming experience required. Over the course of the book, you’ll learn the basics by drawing simple shapes, move on to photo editing and video manipulation, and ultimately affect the physical world by using Processing with an Arduino."<br />
215213
<br />
216214
The publisher lists:
@@ -266,7 +264,7 @@ <h1 class="large-header"><span class="black">Books.</span> Processing books cove
266264
Published April 2013, friends of ED. 472 pages. Paperback.<br />
267265
&raquo; <a href="http://www.apress.com/9781430244646">Order Print from Apress</a><br />
268266
&raquo; <a href="http://www.amazon.com/gp/product/143024464X/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=143024464X&linkCode=as2&tag=processing09-20">Order from Amazon.com</a><img src="http://www.assoc-amazon.com/e/ir?t=processing09-20&l=as2&o=1&a=143024464X" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
269-
<br /><br />
267+
<br />
270268
The authors write, "If you’ve been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms:
271269
<ul><li>Learn the latest features of Processing 2.0</li>
272270
<li>Gain a solid understanding of coding concepts, such as design, analysis, and object-oriented programming</li>
@@ -289,7 +287,7 @@ <h1 class="large-header"><span class="black">Books.</span> Processing books cove
289287
Andrew S. Glassner.<br />
290288
Published August 2010, A K Peters. Paperback.<br />
291289
&raquo; <a href="http://www.amazon.com/gp/product/1568817169?ie=UTF8&tag=processing09-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=1568817169">Order from Amazon.com</a><img src="http://www.assoc-amazon.com/e/ir?t=processing09-20&l=as2&o=1&a=1568817169" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
292-
<br /><br />
290+
<br />
293291
The book description reads, &quot;Learn how to create gorgeous and expressive imagery with the Processing programming language and environment... Walk with veteran author Andrew Glassner on a journey of shared discovery as he takes actual Processing projects from inspiration to reality. You'll closely follow every step he takes and see exactly how each project evolves, including big and small mistakes he's made along the way (and how to fix them!), and the times when he changed direction. Once you see the results, you'll understand why programming is such a powerful skill for self-expression.&quot;<br />
294292
<br />
295293
This book has a different perspective from the others because of Glassner's deep experience in computer graphics. His bio reads, &quot;Dr. Andrew Glassner is a writer-director, and a consultant in story structure, interactive fiction, and computer graphics. He started working in 3D computer graphics in 1978, and has carried out research at the NYIT Computer Graphics Lab, Case Western Reserve University, the IBM TJ Watson Research Lab, the Delft University of Technology, Bell Communications Research, Xerox PARC, and Microsoft Research... He is also a well-known writer, and has published numerous technical papers and books on topics ranging from 3D modeling, rendering, and animation to digital sound synthesis. His book '3D Computer Graphics: A Handbook for Artists and Designers' has taught a generation of artists through two editions and three languages. Glassner created and edited the 'Graphics Gems' series and created and wrote several chapters in the book 'An Introduction to Ray Tracing'. He wrote the two-volume text 'Principles of Digital Image Synthesis'.&quot;</td>
@@ -344,7 +342,7 @@ <h1 class="large-header"><span class="black">Books.</span> Processing books cove
344342
Joshua Noble.<br />
345343
Published January 2012, O'Reilly. 728 pages. Paperback.<br />
346344
&raquo; <a href="http://www.amazon.com/gp/product/144931144X/ref=as_li_ss_tl?ie=UTF8&camp=1789&creative=390957&creativeASIN=144931144X&linkCode=as2&tag=processing09-20">Order from Amazon.com</a><img src="http://www.assoc-amazon.com/e/ir?t=processing09-20&l=as2&o=1&a=144931144X" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
347-
<br /><br />
345+
<br />
348346
The O'Reilly website says, &quot;Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, Arduino, and OpenFrameworks.&quot;
349347
</td>
350348
</tr>
@@ -365,7 +363,7 @@ <h1 class="large-header"><span class="black">Books.</span> Processing books cove
365363
Matt Pearson.<br />
366364
Published March 2011, Manning Publications. 300 pages. Paperback.<br />
367365
&raquo; <a href="http://www.amazon.com/gp/product/1935182625?ie=UTF8&tag=processing09-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=1935182625">Order from Amazon.com</a><img src="http://www.assoc-amazon.com/e/ir?t=processing09-20&l=as2&o=1&a=1935182625" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
368-
<br /><br />
366+
<br />
369367
Matt provides a list of bullet points:
370368
<ul>
371369
<li>The complete guide to creating generative graphics for print, video and the web.</li>
@@ -394,7 +392,7 @@ <h1 class="large-header"><span class="black">Books.</span> Processing books cove
394392
Kostas Terzidis.<br />
395393
Published May 2009, Wiley. 384 Pages. Hardcover.<br />
396394
<a href="http://www.amazon.com/gp/product/0470375485?ie=UTF8&tag=processing09-20&linkCode=as2&camp=1789&creative=9325&creativeASIN=0470375485">&raquo; Order from Amazon.com</a><img src="http://www.assoc-amazon.com/e/ir?t=processing09-20&l=as2&o=1&a=0470375485" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
397-
<br /><br />
395+
<br />
398396
The Wiley website says, &quot;this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions. The book covers such topics as structured shapes, solid geometry, networking and databases, physical computing, image processing, graphic user interfaces, and more.&quot;
399397
</td>
400398
</tr>
@@ -463,7 +461,7 @@ <h1 class="large-header"><span class="black">Books.</span> Processing books cove
463461
Daniel Sauter.<br />
464462
Published February 2013, The Pragmatic Programmers. ~300 pages. Paper and eBook.<br />
465463
&raquo; <a href="http://pragprog.com/book/dsproc/rapid-android-development">Order from The Pragmatic Bookshelf</a><br />
466-
<br /><br />
464+
<br />
467465
The publisher writes, &quot;Create mobile apps for Android phones and tablets faster and more easily than you ever imagined. Whether you’re a student, teacher, hobbyist, or experienced developer, Rapid Android Development puts the fast-growing market for Android phone and tablet applications within your reach. Without needing to master the complexities of Java, Eclipse, or the Android SDK, you’ll find yourself writing dazzling graphics displays and location-aware programs in no time. With more than 30 ready-to-run demos, applications, and games, you’ll find yourself diving deeper than you thought possible into the treasure trove of software and hardware packed into today’s Android devices.&quot;
468466
</td>
469467
</tr>
@@ -480,7 +478,7 @@ <h1 class="large-header"><span class="black">Books.</span> Processing books cove
480478
Jan Vantomme.<br />
481479
Published September 2012, PACKT. 350 pages. Paperback and eBook.<br />
482480
&raquo; <a href="http://www.packtpub.com/processing-2-creative-programming-cookbook/book">Order from PACKT</a><br />
483-
<br /><br />
481+
<br />
484482
The publisher lists:
485483
<ul>
486484
<li>Explore the Processing language with a broad range of practical recipes for computational art and graphics</li>

0 commit comments

Comments
 (0)