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Chasm failed with SDL_GetWindowSizeInPixels) not found #1225
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have you tried |
Thanks. |
I have updated SDL2 wrapping on box64. It should go farther now. |
Thank you. I'm not familiar with functions between SDL2 and SDL1. I just have no further methods to try the game. I'll test with latest box64 git again. |
You are right. Working log, rico [ /opt/games/chasm ]$ ./box64-start.sh
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Params database has 55 entries
Box64 with Dynarec v0.2.7 2fe872d built on Feb 3 2024 08:14:14
BOX64: Didn't detect 48bits of address space, considering it's 39bits
BOX64: Prefering Emulated libs
Counted 65 Env var
BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./Chasm
Rename process to "Chasm"
Using native(wrapped) libm.so.6
Using native(wrapped) librt.so.1
Using native(wrapped) libdl.so.2
Using native(wrapped) libpthread.so.0
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) libbsd.so.0
Started
Using emulated /opt/games/chasm/lib64/libSDL2-2.0.so.0
Using native(wrapped) libdbus-1.so.3
Using native(wrapped) libX11.so.6
Using native(wrapped) libXext.so.6
Using native(wrapped) libxcb.so.1
Using native(wrapped) libXau.so.6
Using native(wrapped) libXdmcp.so.6
Using native(wrapped) libXcursor.so.1
Using native(wrapped) libXi.so.6
Using native(wrapped) libXfixes.so.3
Using native(wrapped) libXrandr.so.2
Using native(wrapped) libXrender.so.1
Using native(wrapped) libXss.so.1
Using native(wrapped) libusb-1.0.so.0
Using native(wrapped) libudev.so.1
Using emulated /opt/games/chasm/lib64/libFNA3D.so.0
Using native(wrapped) libGL.so.1
Using emulated /opt/games/chasm/lib64/libFAudio.so.0
Arguments [0]
Game Intialize
LoadConfig() called
LoadConfig done.
LoadUserConfig() called
File does not exist, so will be saved to '/home/rico/.local/share/Chasm/config.ini'.
Platform language 'English' is supported and has been assigned.
Saving file '/home/rico/.local/share/Chasm/config.ini' because language was not previously set.
ConfigReader.Save( /home/rico/.local/share/Chasm/config.ini ) called.
Fullscreen=0
MusicVolume=1
SoundVolume=1
Seed=0
FitToScreen=0
Scaling=4
ButtonStyle=Microsoft
Notice: UserConfigSetting 'DisplayStyle' was not specified.
UseStrobes=1
GamepadDetectEnabled=1
MouseEnabled=0
RumbleEnabled=1
ShowFPS=0
Notice: UserConfigSetting 'ShowHUD' was not specified.
Notice: UserConfigSetting 'Log' was not specified.
ShowPerformanceMetric=0
UseLoadingThread=1
ShowTimer=0
Console=1
Mapping_MoveLeft=Left
Mapping_MoveRight=Right
Mapping_MoveUp=Up
Mapping_MoveDown=Down
Mapping_Jump=Z
Mapping_LeftHand=X
Mapping_RightHand=C
Mapping_Backdash=V
Mapping_BumperLeft=A
Mapping_BumperRight=D
Mapping_CharacterMenu=Enter
Mapping_Map=Tab
Gamepad_MoveLeft=DPadLeft
Gamepad_MoveRight=DPadRight
Gamepad_MoveUp=DPadUp
Gamepad_MoveDown=DPadDown
Gamepad_Jump=A
Gamepad_LeftHand=X
Gamepad_RightHand=B
Gamepad_Backdash=Y
Gamepad_BumperLeft=LeftShoulder
Gamepad_BumperRight=RightShoulder
Gamepad_CharacterMenu=Start
Gamepad_Map=Back
Notice: UserConfigSetting 'GamePadDisabled' was not specified.
Benchmarking=0
Language=English
Notice: UserConfigSetting 'FullscreenIndex' was not specified.
Notice: UserConfigSetting 'CustomResX' was not specified.
Notice: UserConfigSetting 'CustomResY' was not specified.
PlatformLanguage=English
MusicType=standard
ConfigReader.Save( /home/rico/.local/share/Chasm/config.ini ) done.
LoadUserConfig done. result=True
Using native(wrapped) libpulse.so.0
Thank you a lot for wrapping the function, the game can not only go further, but also be played smoothly now, even without Working log, rico [ /opt/games/chasm ]$ ./box64-start.sh
Dynarec for ARM64, with extension: ASIMD AES CRC32 PMULL ATOMICS SHA1 SHA2 PageSize:4096 Running on Cortex-A55 Cortex-A76 with 8 Cores
Params database has 57 entries
Box64 with Dynarec v0.2.7 608c13e built on Feb 5 2024 04:54:43
BOX64: Didn't detect 48bits of address space, considering it's 39bits
Counted 65 Env var
BOX64 LIB PATH: ./:lib/:lib64/:x86_64/:bin64/:libs64/:/lib/x86_64-linux-gnu/:/usr/lib/x86_64-linux-gnu/
BOX64 BIN PATH: ./:bin/:/opt/rustc/bin/:/usr/local/bin/:/usr/bin/:/opt/ant/bin/:/opt/jdk/bin/:/opt/bin/
Looking for ./Chasm
Rename process to "Chasm"
Using native(wrapped) libm.so.6
Using native(wrapped) librt.so.1
Using native(wrapped) libdl.so.2
Using native(wrapped) libpthread.so.0
Using emulated /lib/x86_64-linux-gnu/libgcc_s.so.1
Using native(wrapped) libc.so.6
Using native(wrapped) ld-linux-x86-64.so.2
Using native(wrapped) libutil.so.1
Using native(wrapped) libbsd.so.0
Started
Using native(wrapped) libSDL2-2.0.so.0
Using emulated /opt/games/chasm/lib64/libFNA3D.so.0
Using native(wrapped) libFAudio.so.0
Arguments [0]
Using native(wrapped) libGL.so.1
Game Intialize
LoadConfig() called
LoadConfig done.
LoadUserConfig() called
LoadUserConfig done. result=True Screenshots |
Chasm, v1.090 (70240), Linux x64, GOG, Engine: FNA 24.01, MonoGame
Box64 with Dynarec v0.2.7 c40e31f
The game failed with,
ptitSeb/box86-compatibility-list#393
The text was updated successfully, but these errors were encountered: