ValveFGD is a Python library designed to parse and edit .FGD files, which provides logic entity schemas for Valve's level editor as well as some configuration information.
Full documentation: https://pysourcesdk.github.io/ValveFGD/
ValveFGD is available on the Python Package Index. This makes installing it with pip as easy as:
pip3 install valvefgd
If you want the latest code or even feel like contributing, the code is available on GitHub.
You can easily clone the code with git:
git clone git@github.com:pySourceSDK/ValveFGD.git
and install it with:
python3 setup.py install
Here's a few example usage of ValveFGD
You can get a Fgd object by parsing an .fgd file using FgdParse
>>> from valvefgd import FgdParse
>>> fgd = FgdParse('C:/Program Files (x86)/Steam/steamapps/common/Team Fortress 2/bin/tf.fgd')
You can write an .fgd file from a Fgd object.
Parsing/writing is destructive. Comments will be lost. The original structure of the file may be altered. The actual data about entities and the inheritance hierarchy is untouched however.
>>> from valvefgd import FgdWrite
>>> FgdWrite(fgd, 'tf-clone.fgd')
You can get entity schematics from an Fgd object.
>>> env_fire = fgd.entity_by_name('env_fire')
>>> print(env_fire.schema)
{'properties': {'targetname': {'type': 'string', 'description': 'The name...'}, ...},
'inputs': {'StartFire': {'type': 'void', 'description': 'Start the fire'}, ...},
'outputs': {'onIgnited': {'type': 'void', 'description':'Fires when...'}, ...}}
Here are some color coded charts for the terminology used in this library for fgd files.