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game::handle<T> is currently hard-coded to work with game::world and game::object. It would be convenient if this worked with other systems that would benefit from handles such as sound assets, sound emitters, render models, fonts, etc.
This would likely require implementing a generic system class to replace the interactions with game::world and a generic methods to replace conversions to game::object.
The text was updated successfully, but these errors were encountered:
game::handle<T>
is currently hard-coded to work withgame::world
andgame::object
. It would be convenient if this worked with other systems that would benefit from handles such as sound assets, sound emitters, render models, fonts, etc.This would likely require implementing a generic system class to replace the interactions with
game::world
and a generic methods to replace conversions togame::object
.The text was updated successfully, but these errors were encountered: