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Safe Haven - A LibGDX Tile-Based Game

Project Overview

Safe Haven is built using LibGDX. The game features an entity component system design pattern, intricate inventory systems, HUD layouts for UI, serialization for saving/loading progress, dynamic dialog trees, captivating quests, and dramatic instances. The inclusion of shop and store UIs adds depth to the in-game experience, while screen transitions seamlessly guide players through different aspects of the game.

Features

  • Entity Component System (ECS) Design Pattern: Efficient and flexible ECS architecture.
  • Inventory System: Manage items, equipment, and resources with a robust inventory system.
  • HUD Layouts: Utilize Heads-Up-Display (HUD) layouts for clear and intuitive user interfaces.
  • Serialization (Saving/Loading): Save and load game progress with a serialization system, ensuring players can continue their adventures seamlessly.
  • Dialog Trees: Dynamic and branching dialogues with an easy-to-use dialog tree system.
  • Shop and Store UIs: Shop and store interfaces for players to buy and sell items.
  • Quest System: Quests to provide players with goals and challenges.
  • Monsters and Bosses: Populates the game world with various monsters and challenging bosses.
  • Dramatic Instances: Dramatic instances, adding depth and excitement to the gameplay.
  • Screen Transitions: Enhanced user experience with smooth transitions between different game screens.

Tools Used

  • LibGDX
  • Tiled
  • Audacity
  • Packr
  • Proguard

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A Tile-Based Game

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