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nadeko
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manual/master/index.html

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@@ -7088,8 +7088,6 @@ <h2>GPU renderer options</h2>
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<dd>X11/EGL</dd>
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<dt>android</dt>
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<dd>Android/EGL. Requires <tt class="docutils literal"><span class="pre">--wid</span></tt> be set to an <tt class="docutils literal">android.view.Surface</tt>.</dd>
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<dt>wldmabuf</dt>
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<dd>dmabuf buffers are rendered directly by Wayland compositor</dd>
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</dl>
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</dd>
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<dt><tt class="docutils literal"><span class="pre">--gpu-api=&lt;type&gt;</span></tt></dt>
@@ -7103,9 +7101,6 @@ <h2>GPU renderer options</h2>
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<dd>Allow only Vulkan (requires a valid/working <tt class="docutils literal"><span class="pre">--spirv-compiler</span></tt>)</dd>
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<dt>d3d11</dt>
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<dd>Allow only <tt class="docutils literal"><span class="pre">--gpu-context=d3d11</span></tt></dd>
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<dt>none</dt>
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<dd>No graphics API is used - Wayland alone is used for rendering
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(requires Wayland compositor)</dd>
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</dl>
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</dd>
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<dt><tt class="docutils literal"><span class="pre">--opengl-es=&lt;mode&gt;</span></tt></dt>

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