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emacs plugin development track #275
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We can now link to e.g. https://quick-lint-js.com/errors/#E001. Is an HTTP link the preferred error-explainer? Or should we bundle something with qljs or with the Emacs plugin? |
This looks cool! I'm concerned about crashes, hangs, and leaks in qljs causing Emacs to crash, hang, or leak, though. A separate server is a safer (though less efficient and probably harder to implement) option. |
Are you referring to the following text?
My interpretation is that the package can't be in the same SCM repo as another package. I don't interpret this to mean that a package needs a dedicated SCM repo containing no other code. |
Yes, i assumed that we would have multiple packages there, but actual thinking about this it's far better to have one, all included package. Removed.
ESLint checker does offer it as https://eslint.org/docs/rules/N |
Fixes quick-lint#263 Updates quick-lint#275 Signed-off-by: wagner riffel <w@104d.net>
Fixes quick-lint#263 Updates quick-lint#275 Signed-off-by: wagner riffel <w@104d.net>
Fixes quick-lint#263 Updates quick-lint#275 Signed-off-by: wagner riffel <w@104d.net>
Fixes quick-lint#263 Updates quick-lint#275 Signed-off-by: wagner riffel <w@104d.net>
I made src/quick-lint-js/c-api.h which exposes functions for the VS Code plugin and for the website demo. We could do something similar for the Emacs plugin. However, I'm wary of putting quick-lint-js in the same process as Emacs.
Do you plan on developing this yourself? Do you want help? |
Hi, sorry for the delay, somehow I missed the notification for your I thought we already had some infrastructure in the codebase for doing The primary motivation for that is to avoid recreating quick-lint-js |
Does emacs support shared memory? Could we share the byte buffer used to store the source code? Or share a copy of it? If so, we could do shared memory + pipes/semaphores/something, which would give us good performance (I hope) and crash tolerance. How fast would copying the whole buffer in emacs on each buffer change be? quick-lint-js' LSP plugin already copies the whole buffer every change ( quick-lint-js/src/document.cpp Lines 39 to 57 in 47447bb
Maybe I should prototype a shared memory solution myself to test this idea. This mechanism might be useful for plugins for other editors too.
👍
For quick-lint-js -> emacs messages, we can easily have quick-lint-js emit elisp. We don't use simdjson for writing JSON; simdjson only parses JSON. Writing JSON is done with string concatenation: quick-lint-js/src/lsp-error-reporter.cpp Lines 53 to 105 in 47447bb
For emacs -> quick-lint-js messages, we could do anything. I'd be fine with a custom text or binary format, or a JSON format, or an elisp format. I'm biased toward writing as little elisp as possible because I assume elisp is slow compared to C++. |
This is a sentinel issue to track what arrived from the discussion in pull request #264
Flycheck
:errors-explainer
blocker: Document all error codes #206:standard-input
blocker: add support for reading from standard input #263MELPA
according to the project's contributing, we are missing:
Flymake
LSP
lsp-mode integrates with flycheck, it should be already working, but it needs test and automated testing
NPMEither detect quick-lint-js version currently installed with npm, or provide conveniences for users doing that, for example,ivy
exposes some utility functions for filling its selection buffer from shell commands (https://oremacs.com/swiper/#global-key-bindings), we can do something akin allowing the user to choose which quick-lint-js finder function to run.see #409 (comment)
Lint Server
currently linters just re-executes quick-lint-js to get new errors, we need a more efficient way of offering errors, our target Emacs version for that is 24.5 (ubuntu 18.04).
Emacs 25 has added dynamic modules, im not sure how well supported is Windows, I assume it has problems because some of
their api have posix specifics exposed, such as
struct timespec
.So we need to decice between a C ABI, or go with a custom protocol on top of either tcp/udp/unix, rtags achives this with unix socket communication, which also needs workarounds on Windows.
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