@@ -573,9 +573,9 @@ unless it has received a packet from the server. If the client has received a
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packet from the server, the connection ID field uses the value provided by the
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server.
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- The first Initial packet that is sent by a client contains a random 31-bit
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- value. All subsequent packets contain a packet number that is incremented by
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- one, see ({{packet-numbers}}).
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+ The first Initial packet that is sent by a client contains packet number 0. All
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+ subsequent packets contain a packet number that is incremented by one, see
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+ ({{packet-numbers}}).
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The payload of a Initial packet consists of a STREAM frame (or frames)
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for stream 0 containing a cryptographic handshake message, with enough PADDING
@@ -633,7 +633,7 @@ server and client.
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The connection ID field in a Handshake packet contains a connection ID
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that is chosen by the server (see {{connection-id}}).
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- The first Handshake packet sent by a server contains a randomized packet number.
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+ The first Handshake packet sent by a server contains contains packet number 0 .
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This value is increased for each subsequent packet sent by the server as
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described in {{packet-numbers}}. The client increments the packet number from
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its previous packet by one for each Handshake packet that it sends (which might
@@ -742,10 +742,7 @@ have special rules for populating the packet number field.
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# ## Initial Packet Number {#initial-packet-number}
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- The initial value for packet number MUST be selected from an uniform random
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- distribution between 0 and 2^31-1. That is, the lower 31 bits of the packet
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- number are randomized. {{?RFC4086}} provides guidance on the generation of
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- random values.
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+ The initial value for packet number MUST be 0.
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The first set of packets sent by an endpoint MUST include the low 32-bits of the
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packet number. Once any packet has been acknowledged, subsequent packets can
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