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CMake build #4
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Well, CMake would definitely make it nicer. It's already arguably broken on osx. One thing I'd want to see in a CMake impl would be a check for the x86 intrinsics, since libfec can build much faster SSE binaries if those instructions are available. |
I think I've got most of that covered. All feedback welcome. |
Merged. Thanks again :) |
error: fec_get_enc_msg_length(), convolutional codes unavailable (install libfec) i installed libfec and then also i am getting the above error |
@sanjeev1994 I think your error belongs in its own issue, and likely on the quiet project The next step you'll want to do is re-build/install liquid-dsp. Since you likely built it before having libfec installed, it wouldn't have built is libfec component. Now that you have it, it'll detect it when you rebuild it, and put the libfec handler in to its build. Then you error should go away |
Hi Brian Armstrong,
I did the the same thing , I installed remaining dependencies and then only
I built the liquid-dsp. And even now I tired I am getting the same.
Regards
Sanjeev S
…On Sat, 13 May 2017 at 1:11 AM, Brian Armstrong ***@***.***> wrote:
@sanjeev1994 <https://github.com/sanjeev1994> I think your error belongs
in its own issue, and likely on the quiet project
The next step you'll want to do is re-build/install liquid-dsp. Since you
likely built it before having libfec installed, it wouldn't have built is
libfec component. Now that you have it, it'll detect it when you rebuild
it, and put the libfec handler in to its build. Then you error should go
away
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@sanjeev1994, after installing libfec, you might need to run |
@jgaeddert I am using mac os. sudo ldconfig is not needed and mac os and that command cant be run in mac os also. If i run that command i am getting this error "sudo: ldconfig: command not found" |
@sanjeev1994 Please move this discussion to a new issue. Also, when you do, post any output from liquid's ./configure regarding fec. You should see a couple of lines there regarding either finding or not finding fec. |
Not really an issue, but would you guys be interested in adding CMake support to the project? I find it helps with cross compiling. I can submit a pull request if that works.
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