A WIP 3D game engine
- 3D rendering
- Scripting with AngelScript
- Editor
- Scene serialisation
- Premake5
- A C++11 compiler
- A GPU with OpenGL 4.2+
The run.sh
file will build the project. If the build is successful, then it will run the editor executable.
./run.sh
MacOS is currently untested, but it likely will not work due to Apple's shaky support of OpenGL.
Generate Visual Studio/CodeLite project using Premake5, open the project and click "build".
premake5 vs2019