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I ship websites and mobile apps
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procedural-terrains
procedural-terrains PublicProcedural terrains generated with three.js
JavaScript 6
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GLSL Noise Algorithms
GLSL Noise Algorithms 1## Generic 1,2,3 Noise
23```
4float rand(float n){return fract(sin(n) * 43758.5453123);}
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papers
papers PublicAndroid app for browsing and downloading wallpapers from my personal collection.
Kotlin
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