This library makes working with push buttons easy.
Easily handle button events such as onPress
, onHold
, onHoldRepeat
and onRelease
. The same callback functions can be used with multiple buttons, helping to keep your code cleaner and more manageable.
This library relies on you having both r89m Buttons and Bounce2 libraries downloaded and available to the Arduino IDE.
Checkout the examples folder to show you how easy it is to use!
Update the button state - this will call any callbacks that are necessary. Returns true
if the state changes.
Return whether or not the button is the same as the btn
passed
Return whether or not the button is currently pressed.
Allows the underlying button object to be configured on a per-button basis. Useful if you want to tinker with low-level features of the button interface; eg. Bounce.
configureButtonCallback
is a function which takes one parameter, a Bounce object.
void configureBounce2ButtonCallback(Bounce& bounceButton){
// You can now access the underlying Bounce object, and use all the methods provided
// ie
bounceButton.setInterval(20); // Set the debouncing interval
}
onPressCallbackFunction
is a function which will be called as soon as the button is pressed. It must be defined with the parameters shown below
void callThisFunctionOnPress(Button& btn){
// btn is a reference to the button that was pressed.
}
There are 3 variations of onRelease:
onReleaseCallbackFunction
is a function which is called when the button is released. It must be defined with the parameters shown below
void callThisFunctionOnRelease(Button& btn, uint_16t duration){
// btn is a reference to the button that was pressed
// duration is how long the button was pressed for
}
As above, plus:
wait
if the button is held for at-least wait
ms onReleaseCallbackFunction
will be called.
As above, plus:
max_wait
if the button is held for more than max_wait
ms onReleaseCallbackFunction
will not be called.
duration
how long the button must be held before onHoldCallbackFunction
is called.
onHoldCallbackFunction
is a function which is called when the button is held. It must be defined with the parameters shown below
void callThisFuntionOnHold(Button& btn, uint_16t duration){
// btn is a reference to the button that was held
// duration is how long the button was held for
}
CallbackAttachedResponse onHoldAndRepeat(uint_16t duration, uint_16t repeat_every, onHoldAndRepeatCallbackFunction)
duration
how long the button must be held before onHoldAndRepeatCallbackFunction
is called.
repeat_every
how long to wait before onHoldAndRepeatCallbackFunction
is called repeatedly.
onHoldAndRepeatCallbackFunction
is a function which is called repeatedly when the button is held. It must be defined with the parameters shown below
void callThisFunctionOnHoldAndRepeat(Button& btn, uint16_t duration, uint8_t repeat_count){
// btn is a reference to the button that was held
// duration is how long the button has been held for
// repeat_count is the number of times the callback has been called
}
attSuccessful
returned when a callback has successfully been attached
attNoMoreRoom
returned when a callback could not be attached because there is not enough room. Check MAX_CALLBACKS_PER_BUTTON
.
Defines the maximum number of callbacks per button. Increasing this number will allow more callbacks but will use marginally more memory and processing power. This can be changed on a sketch by sketch basis, simply define #MAX_CALLBACKS_PER_BUTTON
before your #include
s.