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We move the CG to account for turning flight, and descending flight, but the CG is not rotated to account for bank angle or alpha (when horiz ==1).
We rotate panels (bank and alpha) about the global 0,0,0 origin, not the CG. Is this what we want?
The text was updated successfully, but these errors were encountered:
Now I rotate the CG about 0,0,0 when I rotate the panels in Panel_Rotation. The entire system is still rotated about 0,0,0
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I will try rotating panels around CG and then not rotating the CG, and compare results.
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We move the CG to account for turning flight, and descending flight, but the CG is not rotated to account for bank angle or alpha (when horiz ==1).
We rotate panels (bank and alpha) about the global 0,0,0 origin, not the CG. Is this what we want?
The text was updated successfully, but these errors were encountered: