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Releases: randovania/py-randomprime

v1.28.1

23 Oct 17:44
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Fixed

  • Backwards compatibility for startingItems

v1.28.0

23 Oct 16:55
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Fixed

  • Export error when modifying the water state of Biotech Research Area 1

Added

  • Support for setting Main Plaza locked door vulnerability
  • powerSuit and unknownItem1 pickup/starting item support
  • New items which make use of bits of UnknownItem2:
    • unlimitedMissiles
    • unlimitedPowerBombs
    • missileLauncher
    • powerBombLauncher
    • springBall

Changed

  • Deprecated enableIceTraps option (always set to true now)
  • Deprecated springBall option (redundant with springBallItem and the custom item)

v1.27.0

24 Aug 15:51
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Fixed

  • Crashed Frigate Biotech Research Area 1 giving the player pre-floaty when traversing in reverse
  • backwardsLowerMines not working on JP/PAL

Added

See the JSON API for details

  • actorId for scanpoints
  • noHud option for content creation purposes

Changed

  • Cosmetic improvements when passing through Impact Crater after defeating final bosses

v1.26.0

25 Jul 22:16
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Added

  • Proper support for adding/editing cameraHints and cameraHintTriggers

Changed

  • deprecated the legacy cameraHints implementation

Fixed

  • Crash when entering Ruined Courtyard
  • Landing Site cutscene unskippable under certain circumstances
  • legacy cameraHintTriggers breaking the camera when leaving their bounding box

v1.25.0

24 Jul 15:32
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Fixed

  • Crash in Central Dynamo/Quarantine Access A due to the memory from extra blast shields
  • Crash in Deck Beta Security Hall due to the memory from extra blast shields and auto-loads
  • Non-NTSC 0-00 Ruined Courtyard thermal conduit patch exploit where Super Missiles could be skipped
  • Research Core door forcefield/shield having the wrong color/vulnerability when a custom blast shield is placed
  • Research Core door opening while unpowered if a custom blast shield is destroyed
  • Export error when using (deprecated) Major cutscene skips
  • Shorelines lighthouse cutscene skip not working if the player had visited the save station
  • Missing black bars in Elite Research bottom platform activation cutscene
  • Black bars sometimes disappearing prematurely in Chozo Ice Temple cutscene
  • Missing screen fade-in from Arrival cutscenes in Transport to Chozo Ruins East and Transport to Tallon Overworld South when skipped
  • Ghost music in Furnace not playing when coming from Energy Core
  • Temple security station blast shield patching export error when using trilogy iso

Added

  • New pickup models: "Zoomer" and "Cog"
2024-07-23_13-09-28.mp4
  • Spring ball can be bound to any item (or available immediately). See API documentation for details.
  • Exposed more API properties for "liquids"

Changed

  • Updated tournament winners scan text

v1.24.5

06 Jun 23:18
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Fixed

  • Arboretum - Gate not staying open on room reload if the gate cutscene was skipped
  • Sunchamber - Artifact unveil cutscene black bars not going away

v1.24.4

03 Jun 21:25
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Fixed

  • Flaahgra health bar not going away if death cutscene was not skipped
  • Stuttering when loading Research Entrance
  • Incinerator Drone not exploding if cutscene was not skipped

v1.24.3

31 May 19:28
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Fixed

  • Softlock in Elite Quarters if player didn't skip OP Death cutscene

v1.24.1

29 May 23:49
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Fixed a crash in certain elevator rooms when warping the moment connecting room(s) finish loading

v1.24.0

29 May 16:02
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Fixed

  • Unable to skip back from save cutscene in landing site
  • Getting blinded if skipped Transport to Phendrana Drifts South (Magmoor) arriving cutscene
  • Ventilation Shaft cutscene black bars not appearing
  • Player not having control for a few seconds after skipping either of the Bomb Slot cutscenes in Sunchamber

Added

See api documentation for more details

  • cameras
  • camreaWaypoints
  • cameraFilterKeyframes

Changed

  • Shadow Pirates in Research Entrance so they can no longer override music if both 1st and 2nd Pass layers are active when they die
  • Pirates in Omega Research to now change the music on DeathRattle instead of Dead
  • [Cosmetic] The platform to Plasma Processing in Geothermal Core now immediately extends after opening the ceiling