Releases: randovania/py-randomprime
Releases · randovania/py-randomprime
v1.28.1
v1.28.0
Fixed
- Export error when modifying the water state of Biotech Research Area 1
Added
- Support for setting Main Plaza locked door vulnerability
powerSuit
andunknownItem1
pickup/starting item support- New items which make use of bits of
UnknownItem2
:unlimitedMissiles
unlimitedPowerBombs
missileLauncher
powerBombLauncher
springBall
Changed
- Deprecated
enableIceTraps
option (always set to true now) - Deprecated
springBall
option (redundant withspringBallItem
and the custom item)
v1.27.0
Fixed
- Crashed Frigate Biotech Research Area 1 giving the player pre-floaty when traversing in reverse
backwardsLowerMines
not working on JP/PAL
Added
See the JSON API for details
actorId
for scanpointsnoHud
option for content creation purposes
Changed
- Cosmetic improvements when passing through Impact Crater after defeating final bosses
v1.26.0
Added
- Proper support for adding/editing cameraHints and cameraHintTriggers
Changed
- deprecated the legacy cameraHints implementation
Fixed
- Crash when entering Ruined Courtyard
- Landing Site cutscene unskippable under certain circumstances
- legacy cameraHintTriggers breaking the camera when leaving their bounding box
v1.25.0
Fixed
- Crash in Central Dynamo/Quarantine Access A due to the memory from extra blast shields
- Crash in Deck Beta Security Hall due to the memory from extra blast shields and auto-loads
- Non-NTSC 0-00 Ruined Courtyard thermal conduit patch exploit where Super Missiles could be skipped
- Research Core door forcefield/shield having the wrong color/vulnerability when a custom blast shield is placed
- Research Core door opening while unpowered if a custom blast shield is destroyed
- Export error when using (deprecated) Major cutscene skips
- Shorelines lighthouse cutscene skip not working if the player had visited the save station
- Missing black bars in Elite Research bottom platform activation cutscene
- Black bars sometimes disappearing prematurely in Chozo Ice Temple cutscene
- Missing screen fade-in from Arrival cutscenes in Transport to Chozo Ruins East and Transport to Tallon Overworld South when skipped
- Ghost music in Furnace not playing when coming from Energy Core
- Temple security station blast shield patching export error when using trilogy iso
Added
- New pickup models:
"Zoomer"
and"Cog"
2024-07-23_13-09-28.mp4
- Spring ball can be bound to any item (or available immediately). See API documentation for details.
- Exposed more API properties for "liquids"
Changed
- Updated tournament winners scan text
v1.24.5
Fixed
- Arboretum - Gate not staying open on room reload if the gate cutscene was skipped
- Sunchamber - Artifact unveil cutscene black bars not going away
v1.24.4
Fixed
- Flaahgra health bar not going away if death cutscene was not skipped
- Stuttering when loading Research Entrance
- Incinerator Drone not exploding if cutscene was not skipped
v1.24.3
Fixed
- Softlock in Elite Quarters if player didn't skip OP Death cutscene
v1.24.1
Fixed a crash in certain elevator rooms when warping the moment connecting room(s) finish loading
v1.24.0
Fixed
- Unable to skip back from save cutscene in landing site
- Getting blinded if skipped Transport to Phendrana Drifts South (Magmoor) arriving cutscene
- Ventilation Shaft cutscene black bars not appearing
- Player not having control for a few seconds after skipping either of the Bomb Slot cutscenes in Sunchamber
Added
See api documentation for more details
cameras
camreaWaypoints
cameraFilterKeyframes
Changed
- Shadow Pirates in Research Entrance so they can no longer override music if both 1st and 2nd Pass layers are active when they die
- Pirates in Omega Research to now change the music on DeathRattle instead of Dead
- [Cosmetic] The platform to Plasma Processing in Geothermal Core now immediately extends after opening the ceiling