Super light implementation of YAML in C#, specifically compatible with Unity3d.
Depreciated in favor of Maptionary, which does everything YAMLite did, and more, and better
Maptionary is:
- Better named - reduces confusion with the relationship to the YAML format (since it also handles XML and JSON)
- More features - has better handling of mixed formats (JSON in XML, for example), and more!
- Suuuuper faster - Maptionary avoids the recursion and temporary strings of YAMLite's implementation, which drastically improves performance.
On that last point - YAMLite's performance issues were due to the garbage collection of all the temporary strings. Maptionary avoids this by re-using strings. Interesting!