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Refactor check to decouple with RR~ game framework #154
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Tadinu
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May 1, 2023
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Thanks for the de-coupling refactoring, I only had some minor comments.
Just a note that these would mostly affect DataSynth app only, which is not in dev for now so should be fine.
Source/RapyutaSimulationPlugins/Private/Core/RRGameInstance.cpp
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Source/RapyutaSimulationPlugins/Private/Core/RRGameInstance.cpp
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Source/RapyutaSimulationPlugins/Private/Core/RRGameInstance.cpp
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Source/RapyutaSimulationPlugins/Private/Core/RRGameInstance.cpp
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Source/RapyutaSimulationPlugins/Private/Sensors/RR2DLidarComponent.cpp
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Source/RapyutaSimulationPlugins/Private/Sensors/RR3DLidarComponent.cpp
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Source/RapyutaSimulationPlugins/Private/Tools/OccupancyMapGenerator.cpp
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Source/RapyutaSimulationPlugins/Private/Tools/RRROS2SkeletalMeshStatePublisher.cpp
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…nent.cpp Co-authored-by: Tadinu <ducanh.than@rapyuta-robotics.com>
…nent.cpp Co-authored-by: Tadinu <ducanh.than@rapyuta-robotics.com>
Co-authored-by: Tadinu <ducanh.than@rapyuta-robotics.com>
Tadinu
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May 1, 2023
Co-authored-by: Tadinu <ducanh.than@rapyuta-robotics.com>
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Tadinu
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Tadinu
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Tadinu
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refactor check
Refactor check to decouple with RR~ game framework
May 2, 2023
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ARRGameInstance
which is just printing logARRPlayerController
, which is only used with SceneDirector