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Releases: ravveni/pasteldays

v3.0.1

25 Feb 18:00
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Full Changelog: v3.0.0...v3.0.1

v3.0.0

25 Feb 16:35
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Full Changelog: v2.1.1...v3.0.0

PastelDays v2.1.1

06 Jul 15:17
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Full Changelog: v2.1.0...v2.1.1

PastelDays v2.1.0

28 Jun 12:56
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What's Changed

  • [Bugfix] Backgrounds and furniture/terrarin splitting by @ravveni in #6
  • [Feature] Remaining mutants by @ravveni in #7
  • [Feature] Cleaner gfx organization by @ravveni in #8
  • [Chore] Tile directories organization by @ravveni in #9

Full Changelog: v2.0.0...v2.1.0

PastelDays v2.0.0

22 Jun 17:59
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What's Changed

  • [Feature] Completed Palette Conversion #4
  • [Feature] Project Organization #2
  • [Feature] Ballistic/level 3/soft 3a/stab vests and variants #3
  • [Feature] Grass Redux #5

PastelDays v1.1.0

21 Jun 04:01
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Renamed tileset to be generally more descriptive.

Added:

  • Medical zombie variants

RavenDays v1.0.0

19 Jun 23:27
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Initial launch of RavenDays, a de-noised, low-contrast version of NeoDays.

Credit

OG Tileset Repo
Bees by Golfavel