You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Everything seems to work perfectly except for this issue. Only one or two textures will have this error. I tried messing with the model itself, adding and removing effects, but nothing seems to fix it. I don't think it's the material texture, because this doesn't happen with other shaders.
Also, if I turn off the texture/shading in the MME menu, it turns transparent?
The text was updated successfully, but these errors were encountered:
Not to embarress U,
Solution1:
U have tried opening UR model in PMX Editor (The V0.2.7.3 / V0273 preferably)
And go to "PMX Info",
Then configure the "filter" in the popped up window to,
And then hunt and fix the bugs/errors until the check screen is empty (note check screen does not auto update so every fix U'll have 2 press "Inspect" button on the "Check PMX Data" window 2 refresh it).
Dis may resolve many of Ur issues because dat issue to me looks like a model face surface error where two faces are trying to occupy the same space.
Solution2:
Another problem is where two materials of two objects occuping the same space as well, which can cause dat wierd glitching issue, and the automatic face and vertex fixer dats built into PMXEditor may not be able 2 fix dat in which U'll have 2 manually fix it Ur self.
Solution3:
Another way dis can be caused is by material drawing order, in which each mesh is loaded in by material number order from the material list as shown in the "Material" in the PMXEditor.
Like U get two spheres one is big and one is small, the big one is drawn first since its material is in slot 1, and the small one gets drawn second since its slot is number two.
Now if the small sphere is loaded first before the big sphere is dan U get a funky draw order where if the big sphere Alpha/Opaque is 0.99 and the small sphere is Alpha/Opaque is 1, then U get a glitch where the small sphere will show through the big sphere like sum sort of Xray effect.
Everything seems to work perfectly except for this issue. Only one or two textures will have this error. I tried messing with the model itself, adding and removing effects, but nothing seems to fix it. I don't think it's the material texture, because this doesn't happen with other shaders.
Also, if I turn off the texture/shading in the MME menu, it turns transparent?
The text was updated successfully, but these errors were encountered: