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Redout: Enhanced Edition (517710) · Playable · M2 Pro
#1308
=== game exited status=0, killing wine prefix === (7 times)
=== game exited status=143, killing wine prefix ===
bridgeplay-run.log (redacted)
=== bridgeplay run Mon Oct 26 12:13:25 CET 2026 ===
verb=run
app_id=517710 (STEAM_COMPAT_APP_ID=517710)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
=== mapped drive S: to ~/Library/Application Support/Steam ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (default)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Mon Oct 26 12:19:17 CET 2026 ===
verb=run
app_id=517710 (STEAM_COMPAT_APP_ID=517710)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Mon Oct 26 12:19:58 CET 2026 ===
verb=run
app_id=517710 (STEAM_COMPAT_APP_ID=517710)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
=== prefix was last run by build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)), Wine updates it for winehq-11.15 ===
graphics: d3dmetal is not available (no d3dmetal.enabled marker), falling back to dxmt
graphics: staged lib/notproton-backends/dxmt/x86_64-windows/d3d10core.dll as drive_c/windows/system32/d3d10core.dll
graphics: staged lib/notproton-backends/dxmt/x86_64-windows/d3d11.dll as drive_c/windows/system32/d3d11.dll
graphics: staged lib/notproton-backends/dxmt/x86_64-windows/dxgi.dll as drive_c/windows/system32/dxgi.dll
graphics: staged lib/notproton-backends/dxmt/i386-windows/d3d10core.dll as drive_c/windows/syswow64/d3d10core.dll
graphics: staged lib/notproton-backends/dxmt/i386-windows/d3d11.dll as drive_c/windows/syswow64/d3d11.dll
graphics: staged lib/notproton-backends/dxmt/i386-windows/dxgi.dll as drive_c/windows/syswow64/dxgi.dll
graphics: backend switched from d3dmetal to dxmt
graphics: backend=dxmt (carried over from the last launch, fell back from d3dmetal)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Mon Oct 26 12:20:09 CET 2026 ===
verb=waitforexitandrun
app_id=517710 (STEAM_COMPAT_APP_ID=517710)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
=== first launch, notice shown ===
graphics: backend=dxmt (auto-detected, the game does not import d3d12.dll)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Redout/redout.exe -dx11 ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 20s ===
=== exit summary: exit status 0 after 19s, the game quit by itself within a minute without an error code, usually after its own error message ===
=== wine prefix killed, session ending ===
=== bridgeplay run Mon Oct 26 12:20:52 CET 2026 ===
verb=run
app_id=517710 (STEAM_COMPAT_APP_ID=517710)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
graphics: backend=dxmt (carried over from the last launch)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Mon Oct 26 12:20:58 CET 2026 ===
verb=waitforexitandrun
app_id=517710 (STEAM_COMPAT_APP_ID=517710)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
graphics: backend=dxmt (auto-detected, the game does not import d3d12.dll)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Redout/redout.exe -dx11 ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 326s ===
=== exit summary: exit status 0 after 5 min, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Mon Oct 26 12:56:42 CET 2026 ===
verb=run
app_id=517710 (STEAM_COMPAT_APP_ID=517710)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
graphics: backend=dxmt (carried over from the last launch)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Mon Oct 26 12:56:46 CET 2026 ===
verb=waitforexitandrun
app_id=517710 (STEAM_COMPAT_APP_ID=517710)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
graphics: backend=dxmt (auto-detected, the game does not import d3d12.dll)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Redout/redout.exe -dx11 ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 65s ===
=== exit summary: exit status 0 after 65s, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Mon Oct 26 14:32:34 CET 2026 ===
verb=run
app_id=517710 (STEAM_COMPAT_APP_ID=517710)
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
graphics: backend=dxmt (carried over from the last launch)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== helper exited
[… 80964 characters cut …]
00a4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 126
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=dxmt (carried over from the last launch)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140_1=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;d3d10core,d3d11,dxgi=n,b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Mon Oct 26 15:54:40 CET 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Redout/redout.exe]
[-vrdisable]
cwd=~/Library/Application Support/Steam/steamapps/common/Redout
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/517710
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Redout
STEAM_COMPAT_APP_ID=517710
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=517710
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/517710
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Redout
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/517710
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winehq/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=517710
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=517710
SteamOverlayGameId=517710
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=517710 (STEAM_COMPAT_APP_ID=517710)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from environment
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
00a4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 126
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=dxmt (auto-detected, the game does not import d3d12.dll)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140_1=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;d3d10core,d3d11,dxgi=n,b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Redout/redout.exe -vrdisable
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Redout/redout.exe -vrdisable ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/517710/clienticon-5f74ac4700458c8fc4d7fb4b2613ea13e4c133ce.ico
Game Mode: invalid("Game metadata exceeds reserved section")
embedded loader metadata unsupported; running the engine's own loader
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 496s ===
=== exit summary: exit status 0 after 8 min, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Mon Oct 26 16:13:32 CET 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_517710.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/517710
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Redout
STEAM_COMPAT_APP_ID=517710
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=517710
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/517710
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Redout
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/517710
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winehq/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=517710 (STEAM_COMPAT_APP_ID=517710)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from carried-over
avx: ROSETTA_ADVERTISE_AVX=1 from default
00a4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 126
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=dxmt (carried over from the last launch)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140_1=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;d3d10core,d3d11,dxgi=n,b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Mon Oct 26 16:13:39 CET 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Redout/redout.exe]
[-dx11]
cwd=~/Library/Application Support/Steam/steamapps/common/Redout
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/517710
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Redout
STEAM_COMPAT_APP_ID=517710
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=517710
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/517710
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Redout
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/517710
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winehq/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=517710
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=517710
SteamOverlayGameId=517710
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=517710 (STEAM_COMPAT_APP_ID=517710)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from environment
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
00a4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 126
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=dxmt (auto-detected, the game does not import d3d12.dll)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140_1=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;d3d10core,d3d11,dxgi=n,b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Redout/redout.exe -dx11
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Redout/redout.exe -dx11 ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/517710/clienticon-5f74ac4700458c8fc4d7fb4b2613ea13e4c133ce.ico
Game Mode: invalid("Game metadata exceeds reserved section")
embedded loader metadata unsupported; running the engine's own loader
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 58s ===
=== exit summary: exit status 0 after 57s, the game quit by itself within a minute without an error code, usually after its own error message ===
=== wine prefix killed, session ending ===
=== bridgeplay run Mon Oct 26 16:42:29 CET 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_517710.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/517710
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Redout
STEAM_COMPAT_APP_ID=517710
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=517710
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/517710
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Redout
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/517710
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winehq/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=517710 (STEAM_COMPAT_APP_ID=517710)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from carried-over
avx: ROSETTA_ADVERTISE_AVX=1 from default
00a4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 126
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=dxmt (carried over from the last launch)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140_1=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;d3d10core,d3d11,dxgi=n,b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_517710.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Mon Oct 26 16:42:41 CET 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/Redout/redout.exe]
[-dx11]
cwd=~/Library/Application Support/Steam/steamapps/common/Redout
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/517710
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Redout
STEAM_COMPAT_APP_ID=517710
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=517710
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/517710
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/Redout
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/517710
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winehq/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=517710
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=517710
SteamOverlayGameId=517710
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=517710 (STEAM_COMPAT_APP_ID=517710)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the global conf
gamefix: NVAPI=1 from the global conf
runner: build winehq-11.15 (WineHQ 11.15 - Rosetta) at ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from environment
avx: ROSETTA_ADVERTISE_AVX=1 from default
video: RetinaMode=0
00a4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c0000135
003c:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 126
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend=dxmt (auto-detected, the game does not import d3d12.dll)
graphics: backend overrides d3d10core,d3d11,dxgi=n,b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/517710/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140_1=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;d3d10core,d3d11,dxgi=n,b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/Redout/redout.exe -dx11
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winehq-11.15/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/Redout/redout.exe -dx11 ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/517710/clienticon-5f74ac4700458c8fc4d7fb4b2613ea13e4c133ce.ico
Game Mode: invalid("Game metadata exceeds reserved section")
embedded loader metadata unsupported; running the engine's own loader
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 946s ===
=== exit summary: exit status 0 after 15 min, the game quit normally ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 342043 characters cut …]
NP framegen stats: real=59.4 fps generated=5.0 fps gpu=1.41 ms avg 3.77 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=10.7 ms presented=122 dropped=0 luma real=0.208 gen=0.208 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fast-motion=55
NP framegen stats: real=60.0 fps generated=60.0 fps gpu=1.21 ms avg 3.09 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=13.4 ms presented=120 dropped=0 luma real=0.252 gen=0.252 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=60.0 fps generated=60.0 fps gpu=1.18 ms avg 2.81 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=11.8 ms presented=122 dropped=0 luma real=0.242 gen=0.242 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=59.9 fps generated=59.9 fps gpu=1.14 ms avg 2.64 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=12.8 ms presented=120 dropped=0 luma real=0.222 gen=0.222 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=60.1 fps generated=59.1 fps gpu=1.12 ms avg 2.71 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=12.3 ms presented=122 dropped=0 luma real=0.243 gen=0.244 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fast-motion=1
NP framegen stats: real=60.0 fps generated=60.0 fps gpu=1.09 ms avg 2.50 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=5.8 ms presented=121 dropped=0 luma real=0.241 gen=0.241 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=60.0 fps generated=60.0 fps gpu=1.14 ms avg 2.91 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=5.8 ms presented=122 dropped=0 luma real=0.244 gen=0.245 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=58.8 fps generated=56.8 fps gpu=1.24 ms avg 2.85 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=6.1 ms presented=119 dropped=1 luma real=0.233 gen=0.233 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fast-motion=2
NP framegen stats: real=60.0 fps generated=60.0 fps gpu=1.24 ms avg 3.51 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=7.8 ms presented=120 dropped=0 luma real=0.158 gen=0.157 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=60.0 fps generated=60.0 fps gpu=1.17 ms avg 3.07 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=8.1 ms presented=120 dropped=0 luma real=0.193 gen=0.193 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=59.9 fps generated=59.9 fps gpu=1.12 ms avg 3.22 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=8.5 ms presented=120 dropped=0 luma real=0.195 gen=0.196 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=14.0 fps generated=12.0 fps gpu=1.24 ms avg 3.05 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=9.2 ms presented=30 dropped=0 luma real=0.194 gen=0.194 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fast-motion=1
NP framegen stats: real=61.1 fps generated=59.1 fps gpu=2.26 ms avg 4.82 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=12.3 ms presented=118 dropped=4 luma real=0.140 gen=0.140 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: worker-lag=1 fast-motion=1 double-present=1
NP framegen stats: real=60.0 fps generated=60.0 fps gpu=2.42 ms avg 4.95 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=12.4 ms presented=120 dropped=0 luma real=0.109 gen=0.109 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=60.0 fps generated=54.1 fps gpu=2.30 ms avg 5.16 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=12.4 ms presented=122 dropped=0 luma real=0.109 gen=0.109 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fast-motion=6
NP framegen stats: real=59.8 fps generated=40.9 fps gpu=2.17 ms avg 5.03 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=12.1 ms presented=119 dropped=0 luma real=0.160 gen=0.160 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fast-motion=19
NP framegen stats: real=60.2 fps generated=48.4 fps gpu=2.36 ms avg 4.87 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=11.9 ms presented=122 dropped=0 luma real=0.091 gen=0.091 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fast-motion=12
NP framegen stats: real=60.0 fps generated=60.0 fps gpu=2.53 ms avg 5.81 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=11.9 ms presented=122 dropped=0 luma real=0.102 gen=0.102 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=60.0 fps generated=60.0 fps gpu=2.49 ms avg 5.91 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=11.8 ms presented=120 dropped=0 luma real=0.102 gen=0.102 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=60.0 fps generated=54.1 fps gpu=2.39 ms avg 5.73 ms max engine=own mode=adaptive quality=balanced ui=1 fallback=1 state=2 lead=11.7 ms presented=122 dropped=0 luma real=0.102 gen=0.102 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fast-motion=6
Setting breakpad minidump AppID = 517710
SteamInternal_SetMinidumpSteamID: Caching Steam ID: <steamid> [API loaded no]
pid 40991 != 40990, skipping destruction (fork without exec?)
pid 40990 != 40991, skipping dealloc of client_port = 11791, server_port = 15371
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Game name
Redout: Enhanced Edition
Steam AppID
517710
Status
platinum (perfect out of the box)
Backend used
dxmt
Engine
WineHQ 11.15 - Rosetta
Bridgeplay version
0.7.51 (68)
Mac chip
M2 Pro
Memory (RAM)
16 GB
macOS version
macOS 27.0.1
Mac model
Mac14,9
Notes
One tap in the Bridgeplay app. Session 15 min, exit status 0 after 15 min, the game quit normally
Setup at report time
{"schema":1,"appid":"517710","name":"Redout: Enhanced Edition","status":"platinum","chip":"M2 Pro","memory":"16 GB","macos":"macOS 27.0.1","version":"0.7.51 (68)","engine":"WineHQ 11.15 - Rosetta","backend":"dxmt","model":"Mac14,9","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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