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=== game exited status=143, killing wine prefix ===
bridgeplay-run.log (redacted)
=== bridgeplay run Wed Oct 28 22:25:13 WIB 2026 ===
verb=waitforexitandrun
args:
[~/Applications/ODYSSEY/ONPCODY201-yasir252/One Piece Odyssey/odyssey.exe]
cwd=~/Applications/ODYSSEY/ONPCODY201-yasir252/One Piece Odyssey
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2201071365
STEAM_COMPAT_INSTALL_PATH=~/Applications/ODYSSEY/ONPCODY201-yasir252/One Piece Odyssey/
STEAM_COMPAT_APP_ID=0
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=0
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/2201071365
STEAM_COMPAT_INSTALL_PATH=~/Applications/ODYSSEY/ONPCODY201-yasir252/One Piece Odyssey/
STEAM_COMPAT_LIBRARY_PATHS=
STEAM_COMPAT_MOUNTS=
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/-2093895931
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=2201071365
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=9453529528870633472
SteamOverlayGameId=9453529528870633472
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=2201071365 (STEAM_COMPAT_APP_ID=0)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: global conf line 5 replaces the earlier D3DM_ENABLE_METALFX
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=0 from the global conf
gamefix: NVAPI=1 from the shipped-global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
gamefix: applied NOTPROTON_FRAMEGEN=2 from the global conf
gamefix: BACKEND=d3dmetal from the global conf
gamefix: MSYNC=0 from the global conf
gamefix: applied NOTPROTON_FRAMEGEN_ENGINE=metalfx from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=0 from gamefix
avx: ROSETTA_ADVERTISE_AVX=1 from default
=== first launch, notice shown ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
video: RetinaMode=0
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (BACKEND in the global conf)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== linked legacy Steam.dll at ~/Applications/ODYSSEY/ONPCODY201-yasir252/Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/2201071365/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/2201071365/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Applications/ODYSSEY/ONPCODY201-yasir252/One Piece Odyssey/odyssey.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Applications/ODYSSEY/ONPCODY201-yasir252/One Piece Odyssey/odyssey.exe ===
appinfo: no entry for appid 2201071365
iconmaker: using icon from PE resources
icon built from ~/Applications/ODYSSEY/ONPCODY201-yasir252/One Piece Odyssey/odyssey.exe
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== termination signal received, killing wine prefix ===
=== game exited status=143, killing wine prefix ===
=== session health: healthy after 318s ===
=== exit summary: exit status 143 after 5 min, stopped from Steam ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 136470 characters cut …]
NP framegen stats: real=60.0 fps generated=60.0 fps gpu=7.14 ms avg 8.36 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=13.2 ms presented=120 dropped=0 luma real=0.492 gen=0.492 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=60.0 fps generated=59.0 fps gpu=7.17 ms avg 8.40 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=12.7 ms presented=122 dropped=0 luma real=0.335 gen=0.334 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fast-motion=1
NP framegen stats: real=60.0 fps generated=60.0 fps gpu=7.20 ms avg 8.65 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=12.5 ms presented=120 dropped=0 luma real=0.307 gen=0.307 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=60.1 fps generated=59.1 fps gpu=7.23 ms avg 8.46 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=12.5 ms presented=122 dropped=0 luma real=0.307 gen=0.307 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fast-motion=1
NP framegen stats: real=59.9 fps generated=39.0 fps gpu=7.28 ms avg 8.44 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=8.4 ms presented=118 dropped=1 luma real=0.468 gen=0.468 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fast-motion=21
NP framegen stats: real=60.0 fps generated=36.0 fps gpu=7.34 ms avg 11.43 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=3 lead=11.5 ms presented=69 dropped=7 luma real=0.468 gen=0.468 layer[hidden=1 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: worker-lag=4 settling=20
NP framegen stats: real=60.0 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=3 lead=11.5 ms presented=0 dropped=0 luma real=0.468 gen=0.468 layer[hidden=1 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: settling=61
NP framegen stats: real=60.0 fps generated=17.0 fps gpu=7.69 ms avg 8.33 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=13.7 ms presented=32 dropped=2 luma real=0.486 gen=0.468 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: metalfx-warmup=2 settling=40
NP framegen stats: real=60.1 fps generated=60.1 fps gpu=7.80 ms avg 8.76 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=14.1 ms presented=121 dropped=0 luma real=0.485 gen=0.485 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=60.0 fps generated=55.0 fps gpu=8.21 ms avg 11.79 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=11.8 ms presented=114 dropped=0 luma real=0.487 gen=0.487 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: worker-lag=4
NP framegen stats: real=59.9 fps generated=48.1 fps gpu=8.65 ms avg 12.35 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=9.1 ms presented=108 dropped=4 luma real=0.487 gen=0.487 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: worker-lag=12
NP framegen stats: real=60.0 fps generated=60.0 fps gpu=9.20 ms avg 13.88 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=13.0 ms presented=119 dropped=0 luma real=0.487 gen=0.487 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=60.0 fps generated=52.0 fps gpu=9.24 ms avg 12.60 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=12.2 ms presented=110 dropped=2 luma real=0.486 gen=0.486 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: worker-lag=8
NP framegen stats: real=60.0 fps generated=51.1 fps gpu=9.23 ms avg 12.50 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=11.2 ms presented=109 dropped=4 luma real=0.487 gen=0.487 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: worker-lag=9
NP framegen stats: real=60.0 fps generated=52.0 fps gpu=8.83 ms avg 13.56 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=11.0 ms presented=109 dropped=3 luma real=0.488 gen=0.487 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: worker-lag=8
NP framegen stats: real=40.0 fps generated=28.0 fps gpu=11.07 ms avg 21.41 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=18.4 ms presented=68 dropped=3 luma real=0.487 gen=0.488 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: double-present=13
NP framegen stats: real=60.0 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=18.4 ms presented=60 dropped=0 luma real=0.488 gen=0.488 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: double-present=60
NP framegen stats: real=59.9 fps generated=55.0 fps gpu=9.32 ms avg 15.28 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=9.9 ms presented=108 dropped=5 luma real=0.488 gen=0.488 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: double-present=4
NP framegen stats: real=60.0 fps generated=60.0 fps gpu=8.64 ms avg 10.50 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=10.1 ms presented=120 dropped=0 luma real=0.488 gen=0.488 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: none
NP framegen stats: real=60.1 fps generated=54.2 fps gpu=10.36 ms avg 15.64 ms max engine=metalfx mode=2x quality=balanced ui=1 fallback=1 state=2 lead=11.4 ms presented=117 dropped=0 luma real=0.488 gen=0.488 layer[hidden=0 opacity=1.00 frame=1512x982@0,0 bounds=1512x982 scale=1.0/1.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: worker-lag=6
pid 46238 != 46237, skipping destruction (fork without exec?)
pid 46237 != 46238, skipping dealloc of client_port = 12051, server_port = 12295
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Game name
odyssey
Steam AppID
2201071365
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.54 (71)
Mac chip
M1 Pro
Memory (RAM)
16 GB
macOS version
macOS 27.0.1
Mac model
MacBookPro18,3
Notes
One tap in the Bridgeplay app. Session 5 min, exit status 143 after 5 min, stopped from Steam
Setup at report time
{"schema":1,"appid":"2201071365","name":"odyssey","status":"platinum","chip":"M1 Pro","memory":"16 GB","macos":"macOS 27.0.1","version":"0.7.54 (71)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"MacBookPro18,3","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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