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ACBlackFlag (3905377923) · Playable · M5 Pro
#1690
=== game exited status=41, killing wine prefix ===
bridgeplay-run.log (redacted)
=== bridgeplay run Thu Oct 29 18:32:49 IST 2026 ===
verb=waitforexitandrun
args:
[~/Downloads/Assassins-Creed-Black-Flag-Resynced/Assassins Creed Black Flag Resynced/ACBlackFlag.exe]
cwd=~/Downloads/Assassins-Creed-Black-Flag-Resynced/Assassins Creed Black Flag Resynced
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3905377923
STEAM_COMPAT_INSTALL_PATH=~/Downloads/Assassins-Creed-Black-Flag-Resynced/Assassins Creed Black Flag Resynced/
STEAM_COMPAT_APP_ID=0
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=0
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3905377923
STEAM_COMPAT_INSTALL_PATH=~/Downloads/Assassins-Creed-Black-Flag-Resynced/Assassins Creed Black Flag Resynced/
STEAM_COMPAT_LIBRARY_PATHS=
STEAM_COMPAT_MOUNTS=
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/-389589373
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=3905377923
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=16773470457838960640
SteamOverlayGameId=16773470457838960640
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=3905377923 (STEAM_COMPAT_APP_ID=0)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
=== first launch, notice shown ===
=== could not seed from the template, wine builds this prefix itself ===
video: RetinaMode=1
video: LogPixels=192
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the game imports d3d12.dll)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== linked legacy Steam.dll at ~/Downloads/Assassins-Creed-Black-Flag-Resynced/Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3905377923/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3905377923/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Downloads/Assassins-Creed-Black-Flag-Resynced/Assassins Creed Black Flag Resynced/ACBlackFlag.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Downloads/Assassins-Creed-Black-Flag-Resynced/Assassins Creed Black Flag Resynced/ACBlackFlag.exe ===
appinfo: no entry for appid 3905377923
iconmaker: using icon from PE resources
icon built from ~/Downloads/Assassins-Creed-Black-Flag-Resynced/Assassins Creed Black Flag Resynced/ACBlackFlag.exe
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=41, killing wine prefix ===
=== session health: healthy after 5268s ===
=== exit summary: exit status 41 after 87 min, the game quit by itself ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 342040 characters cut …]
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3bf54a710>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3c6a62ee0>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3c6a62ee0>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3c3cb1350>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3c6a62ee0>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3bf54a710>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3c3cb1350>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa45d75afc0>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa45e75bdc0>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3bf54a710>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa45e6d4b70>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3c6a62ee0>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3bf54a710>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa45d75afc0>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa45e75bdc0>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3c6a62ee0>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa45d75afc0>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa45d75afc0>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3bf54a710>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3bf5edb00>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa45e13aac0>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa45d77d090>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3bf54a710>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa45e13fa10>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3bf54a710>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa45e75bdc0>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3bf54a710>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa45d77d090>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa45d77d090>
Error: command buffer exited with error status.
The Metal Performance Shaders operations encoded on it may not have completed.
Error:
(null)
The operation couldn’t be completed. (MTL4CommandQueueErrorDomain error 1.)
<MTL3On4CommandBuffer: 0x7fa3e88f9380>
pid 39185 != 39184, skipping destruction (fork without exec?)
pid 39184 != 39185, skipping dealloc of client_port = 14859, server_port = 14607
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Game name
ACBlackFlag
Steam AppID
3905377923
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.57 (74)
Mac chip
M5 Pro
Memory (RAM)
24 GB
macOS version
macOS 27.0.1
Mac model
Mac17,9
Notes
One tap in the Bridgeplay app. Session 88 min, exit status 41 after 87 min, the game quit by itself
Setup at report time
{"schema":1,"appid":"3905377923","name":"ACBlackFlag","status":"platinum","chip":"M5 Pro","memory":"24 GB","macos":"macOS 27.0.1","version":"0.7.57 (74)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac17,9","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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