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Sent from the Bridgeplay app by a player. Not checked by the maintainers.
Game name
tlou-ii
Steam AppID
3693792180
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
CrossOver 26.3
Bridgeplay version
0.7.59 (76)
Mac chip
M4 Max
Memory (RAM)
128 GB
macOS version
macOS 27.2
Mac model
Mac16,9
Notes
One tap in the Bridgeplay app. Session 27 min, exit status 1 after 27 min, the game quit by itself (likely a generic failure, from the game or from Win
=== game exited status=1, killing wine prefix === (2 times)
=== exit cause: 01a0:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr 0x1400c0075 ===
=== exit cause: 0248:err:module:import_dll Library mfc140u.dll (which is needed by L"Z:\\Users\\<user>\\Games\\The Last Of Us Part II (2020-2025)\\The Last of Us Part II\\CChromaEditorLibrary64.dll")
=== exit cause: 0238:err:module:import_dll Library mfc140u.dll (which is needed by L"Z:\\Users\\<user>\\Games\\The Last Of Us Part II (2020-2025)\\The Last of Us Part II\\CChromaEditorLibrary64.dll")
=== exit cause: 01b0:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr 0x1400c0075 ===
=== exit cause: 0250:err:module:import_dll Library mfc140u.dll (which is needed by L"Z:\\Users\\<user>\\Games\\The Last Of Us Part II (2020-2025)\\The Last of Us Part II\\CChromaEditorLibrary64.dll") (2 times)
err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr 0x1400c0075
err:module:import_dll Library mfc140u.dll (which is needed by L"Z:\\Users\\<user>\\Games\\The Last Of Us Part II (2020-2025)\\The Last of Us Part II\\CChromaEditorLibrary64.dll") not found
bridgeplay-run.log (redacted)
=== bridgeplay run Fri Oct 30 00:44:54 CST 2026 ===
verb=waitforexitandrun
args:
[~/Games/The Last Of Us Part II (2020-2025)/The Last of Us Part II/tlou-ii.exe]
cwd=~/Games/The Last Of Us Part II (2020-2025)/The Last of Us Part II
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3693792180
STEAM_COMPAT_INSTALL_PATH=~/Games/The Last Of Us Part II (2020-2025)/The Last of Us Part II/
STEAM_COMPAT_APP_ID=0
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=0
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3693792180
STEAM_COMPAT_INSTALL_PATH=~/Games/The Last Of Us Part II (2020-2025)/The Last of Us Part II/
STEAM_COMPAT_LIBRARY_PATHS=
STEAM_COMPAT_MOUNTS=
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/-601175116
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=3693792180
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=15864716611354099712
SteamNoOverlayUI=1
SteamOverlayGameId=15864716611354099712
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=3693792180 (STEAM_COMPAT_APP_ID=0)
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
gamefix: applied NOTPROTON_FRAMEGEN_ENGINE=metalfx from the global conf
gamefix: NOTPROTON_FRAMEGEN kept from the launch options, the global conf value is not applied
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
launch: progress panel started (new prefix: 1)
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
video: RetinaMode=1
msync: bootstrapped mach port on wine-a0f0df5-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
video: LogPixels=192
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the game imports d3d12.dll)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== linked legacy Steam.dll at ~/Games/The Last Of Us Part II (2020-2025)/Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3693792180/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3693792180/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Games/The Last Of Us Part II (2020-2025)/The Last of Us Part II/tlou-ii.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Games/The Last Of Us Part II (2020-2025)/The Last of Us Part II/tlou-ii.exe ===
appinfo: no entry for appid 3693792180
iconmaker: using icon from PE resources
icon built from ~/Games/The Last Of Us Part II (2020-2025)/The Last of Us Part II/tlou-ii.exe
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=1, killing wine prefix ===
=== session health: unknown after 651s ===
=== exit summary: exit status 1 after 10 min, the game quit by itself (likely a generic failure, from the game or from Wine starting it) ===
=== exit cause: 01a0:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr 0x1400c0075 ===
=== exit cause: 0248:err:module:import_dll Library mfc140u.dll (which is needed by L"Z:\\Users\\<user>\\Games\\The Last Of Us Part II (2020-2025)\\The Last of Us Part II\\CChromaEditorLibrary64.dll") not found ===
=== exit cause: 0238:err:module:import_dll Library mfc140u.dll (which is needed by L"Z:\\Users\\<user>\\Games\\The Last Of Us Part II (2020-2025)\\The Last of Us Part II\\CChromaEditorLibrary64.dll") not found ===
=== wine prefix killed, session ending ===
=== bridgeplay run Fri Oct 30 00:56:12 CST 2026 ===
verb=waitforexitandrun
args:
[~/Games/The Last Of Us Part II (2020-2025)/The Last of Us Part II/tlou-ii.exe]
cwd=~/Games/The Last Of Us Part II (2020-2025)/The Last of Us Part II
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3693792180
STEAM_COMPAT_INSTALL_PATH=~/Games/The Last Of Us Part II (2020-2025)/The Last of Us Part II/
STEAM_COMPAT_APP_ID=0
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x0079/0x181a,0x044f/0xb315,0x044f/0xd007,0x046d/0xcad1,0x054c/0x0268,0x056e/0x200f,0x056e/0x2013,0x05b8/0x1004,0x05b8/0x1006,0x06a3/0xf622,0x0738/0x3180,0x0738/0x3250,0x0738/0x3481,0x0738/0x8180,0x0738/0x8838,0x0810/0x0001,0x0810/0x0003,0x0925/0x0005,0x0925/0x8866,0x0925/0x8888,0x0e6f/0x0109,0x0e6f/0x011e,0x0e6f/0x0128,0x0e6f/0x0214,0x0e6f/0x1314,0x0e6f/0x6302,0x0e8f/0x0008,0x0e8f/0x3075,0x0e8f/0x310d,0x0f0d/0x0009,0x0f0d/0x004d,0x0f0d/0x005f,0x0f0d/0x006a,0x0f0d/0x006e,0x0f0d/0x0085,0x0f0d/0x0086,0x0f0d/0x0088,0x0f30/0x1100,0x11ff/0x3331,0x12ba/0x0100,0x12ba/0x0120,0x12ba/0x0140,0x12ba/0x0200,0x12ba/0x0210,0x12ba/0x0218,0x12ba/0x074b,0x12ba/0x2330,0x12ba/0x2338,0x12ba/0x2430,0x12ba/0x2438,0x12ba/0x2530,0x12ba/0x2538,0x1345/0x1000,0x1345/0x6005,0x146b/0x5500,0x1a34/0x0836,0x1bad/0x0004,0x1bad/0x0005,0x1bad/0x3010,0x1bad/0x3110,0x1bad/0x3138,0x1bad/0x3330,0x1bad/0x3338,0x1bad/0x3430,0x1bad/0x3438,0x1bad/0x3530,0x1bad/0x3538,0x20bc/0x5500,0x20d6/0x576d,0x20d6/0xca6d,0x2563/0x0523,0x2563/0x0575,0x25f0/0x83c3,0x25f0/0xc121,0x2c22/0x2003,0x2c22/0x2302,0x2c22/0x2502,0x8380/0x0003,0x8888/0x0308,0x0079/0x181b,0x044f/0xd00e,0x054c/0x05c4,0x054c/0x05c5,0x054c/0x09cc,0x054c/0x0ba0,0x0738/0x8250,0x0738/0x8384,0x0738/0x8480,0x0738/0x8481,0x0c12/0x0e10,0x0c12/0x0e13,0x0c12/0x0e15,0x0c12/0x0e20,0x0c12/0x0ef6,0x0c12/0x1cf6,0x0c12/0x1e10,0x0c12/0x2e18,0x0e6f/0x0203,0x0e6f/0x0207,0x0e6f/0x020a,0x0f0d/0x0055,0x0f0d/0x005e,0x0f0d/0x0066,0x0f0d/0x0084,0x0f0d/0x0087,0x0f0d/0x008a,0x0f0d/0x009c,0x0f0d/0x00a0,0x0f0d/0x00ee,0x0f0d/0x011c,0x0f0d/0x0123,0x0f0d/0x0162,0x11c0/0x4001,0x146b/0x0d01,0x146b/0x0d02,0x146b/0x0d06,0x146b/0x0d08,0x146b/0x0d09,0x146b/0x0d10,0x146b/0x0d10,0x146b/0x0d13,0x146b/0x1103,0x1532/0x0401,0x1532/0x1000,0x1532/0x1004,0x1532/0x1007,0x1532/0x1008,0x1532/0x1009,0x1532/0x100a,0x1532/0x1100,0x20d6/0x792a,0x2c22/0x2000,0x2c22/0x2300,0x2c22/0x2500,0x3285/0x0d16,0x3285/0x0d17,0x7545/0x0104,0x9886/0x0025,0x054c/0x0ce6,0x054c/0x0e5f,0x0e6f/0x0209,0x0f0d/0x0163,0x0f0d/0x0184,0x1532/0x100b,0x1532/0x100c,0x1532/0x1012,0x1532/0x1024,0x1532/0x1026,0x3285/0x0d18,0x3285/0x0d19,0x358a/0x0104,0x358a/0x0304,0x054c/0x0df2,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=0
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3693792180
STEAM_COMPAT_INSTALL_PATH=~/Games/The Last Of Us Part II (2020-2025)/The Last of Us Part II/
STEAM_COMPAT_LIBRARY_PATHS=
STEAM_COMPAT_MOUNTS=
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/-601175116
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-26.3/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=3693792180
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=15864716611354099712
SteamNoOverlayUI=1
SteamOverlayGameId=15864716611354099712
SteamUser=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=3693792180 (STEAM_COMPAT_APP_ID=0)
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: reading the global conf ~/Library/Application Support/bridgeplay/gamefixes/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
gamefix: applied NOTPROTON_FRAMEGEN_ENGINE=metalfx from the global conf
gamefix: NOTPROTON_FRAMEGEN kept from the launch options, the global conf value is not applied
gamefix: applied NOTPROTON_RETINA=1 from the global conf
gamefix: applied MTL_HUD_ENABLED=1 from the global conf
runner: build 26.3.0.39832 (CrossOver 26.3) at ~/Library/Application Support/bridgeplay/runners/crossover-26.3.0.39832/CrossOver
=== prefix was last run by build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)), Wine updates it for 26.3.0.39832 ===
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from environment
avx: ROSETTA_ADVERTISE_AVX=1 from default
launch: progress panel started (new prefix: 0)
video: RetinaMode=1
msync: bootstrapped mach port on wine-a0f0df5-msync.
msync: up and running.
002c:err:cxcompatdb:verify_file invalid signature
0034:err:cxcompatdb:verify_file invalid signature
0040:err:cxcompatdb:verify_file invalid signature
0064:err:cxcompatdb:verify_file invalid signature
007c:err:cxcompatdb:verify_file invalid signature
0094:err:cxcompatdb:verify_file invalid signature
009c:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0034:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
00a4:err:setupapi:do_file_copyW Unsupported style(s) 0x10
00a4:fixme:xinput:pdo_pnp code 0xc, not implemented!
00a4:fixme:xinput:pdo_pnp code 0xc, not implemented!
00dc:err:cxcompatdb:verify_file invalid signature
00e4:err:cxcompatdb:verify_file invalid signature
00e4:fixme:keyboard:NtUserActivateKeyboardLayout Changing user locale is not supported
00e8:fixme:keyboard:NtUserActivateKeyboardLayout Changing user locale is not supported
00fc:err:cxcompatdb:verify_file invalid signature
00dc:fixme:keyboard:NtUserActivateKeyboardLayout Changing user locale is not supported
0128:err:cxcompatdb:verify_file invalid signature
0128:fixme:keyboard:NtUserActivateKeyboardLayout Changing user locale is not supported
0128:err:setupapi:SetupDefaultQueueCallbackW copy error 1812 L"@C:\\windows\\system32\\drivers\\wineusb.sys,-1" -> L"C:\\windows\\inf\\wineusb.inf"
0130:err:cxcompatdb:verify_file invalid signature
013c:err:cxcompatdb:verify_file invalid signature
013c:fixme:keyboard:NtUserActivateKeyboardLayout Changing user locale is not supported
0144:err:cxcompatdb:verify_file invalid signature
0024:err:cxcompatdb:verify_file invalid signature
014c:err:cxcompatdb:verify_file invalid signature
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: backend switched from d3dmetal to dxmt-builtin
graphics: backend=d3dmetal (CX_GRAPHICS_BACKEND, applied by the engine)
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3693792180/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3693792180/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-26.3.0.39832/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-26.3.0.39832/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Games/The Last Of Us Part II (2020-2025)/The Last of Us Part II/tlou-ii.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-26.3.0.39832/CrossOver/lib/wine/x86_64-unix/wine ~/Games/The Last Of Us Part II (2020-2025)/The Last of Us Part II/tlou-ii.exe ===
appinfo: no entry for appid 3693792180
icon reused from ~/Games/The Last Of Us Part II (2020-2025)/The Last of Us Part II/tlou-ii.exe
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
0050:fixme:mountmgr:query_property Faking StorageDeviceSeekPenaltyProperty data.
0050:fixme:mountmgr:query_property Unsupported property 0x8
0050:fixme:mountmgr:query_property Faking StorageDeviceProperty data
=== game exited status=1, killing wine prefix ===
=== session health: unknown after 1627s ===
=== exit summary: exit status 1 after 27 min, the game quit by itself (likely a generic failure, from the game or from Wine starting it) ===
=== exit cause: 01b0:err:seh:NtRaiseException Unhandled exception code c0000409 flags 1 addr 0x1400c0075 ===
=== exit cause: 0250:err:module:import_dll Library mfc140u.dll (which is needed by L"Z:\\Users\\<user>\\Games\\The Last Of Us Part II (2020-2025)\\The Last of Us Part II\\CChromaEditorLibrary64.dll") not found ===
=== exit cause: 0250:err:module:import_dll Library mfc140u.dll (which is needed by L"Z:\\Users\\<user>\\Games\\The Last Of Us Part II (2020-2025)\\The Last of Us Part II\\CChromaEditorLibrary64.dll") not found ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 342040 characters cut …]
NP framegen stats: real=84.0 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=85
NP framegen stats: real=84.0 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=84
NP framegen stats: real=96.0 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=96
NP framegen stats: real=96.3 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=97
NP framegen stats: real=90.2 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=91
NP framegen stats: real=96.8 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=98
NP framegen stats: real=85.2 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=86
NP framegen stats: real=92.1 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=93
NP framegen stats: real=86.3 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=87
NP framegen stats: real=84.3 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=85
NP framegen stats: real=88.8 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=89
NP framegen stats: real=93.5 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=94
NP framegen stats: real=84.7 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=85
NP framegen stats: real=88.1 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=89
NP framegen stats: real=82.9 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=83
NP framegen stats: real=81.3 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=82
NP framegen stats: real=87.6 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=88
NP framegen stats: real=89.3 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=90
NP framegen stats: real=90.9 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=91
NP framegen stats: real=89.7 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=90
NP framegen stats: real=89.4 fps generated=0.0 fps gpu=0.00 ms avg 0.00 ms max engine=metalfx mode=3x quality=quality ui=0 fallback=0 state=3 lead=0.0 ms presented=0 dropped=0 luma real=0.000 gen=0.000 layer[hidden=1 opacity=1.00 frame=1920x1080@0,0 bounds=1920x1080 scale=2.0/2.0 z=1000 super=game cs=kCGColorSpaceSRGB/kCGColorSpaceSRGB edr=0/0 sync=0/0] skips: fps>=refresh=90
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Game name
tlou-ii
Steam AppID
3693792180
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
CrossOver 26.3
Bridgeplay version
0.7.59 (76)
Mac chip
M4 Max
Memory (RAM)
128 GB
macOS version
macOS 27.2
Mac model
Mac16,9
Notes
One tap in the Bridgeplay app. Session 27 min, exit status 1 after 27 min, the game quit by itself (likely a generic failure, from the game or from Win
Setup at report time
{"schema":1,"appid":"3693792180","name":"tlou-ii","status":"platinum","chip":"M4 Max","memory":"128 GB","macos":"macOS 27.2","version":"0.7.59 (76)","engine":"CrossOver 26.3","backend":"d3dmetal","model":"Mac16,9","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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