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Sent from the Bridgeplay app by a player. Not checked by the maintainers.
Game name
Far Far West
Steam AppID
3124540
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.59 (76)
Mac chip
M3 Pro
Memory (RAM)
18 GB
macOS version
macOS 26.3.1
Mac model
Mac15,6
Notes
One tap in the Bridgeplay app. Session 47 min, exit status 0 after 47 min, the game quit normally
Setup at report time
retina: off
power: plugged in
displays: 1: built-in 3024x1964 120 Hz
gpuCores: 14
lowPower: off
thermal: nominal
{"schema":1,"appid":"3124540","name":"Far Far West","status":"platinum","chip":"M3 Pro","memory":"18 GB","macos":"macOS 26.3.1","version":"0.7.59 (76)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac15,6","source":"tap"}
Error lines from the whole log (redacted)
=== game exited status=0, killing wine prefix === (3 times)
overlay_shim_load: pid=51468 exe=crashpad_handler layer_hooks=3 overlay=present
err:virtual:virtual_setup_exception nested exception on signal stack addr 0x7ff817e54b75 stack 0x10022fe30
bridgeplay-run.log (redacted)
=== bridgeplay run Sat Oct 31 00:35:56 CDT 2026 ===
verb=run
app_id=3124540 (STEAM_COMPAT_APP_ID=3124540)
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
=== prefix claimed by build winecx-11.17 ===
=== building the prefix template for crossover-winecx-11.17-x86_64-unix ===
=== pointed crossover at steamuser ===
=== cloned this prefix from the crossover-winecx-11.17-x86_64-unix template ===
=== mapped drive S: to ~/Library/Application Support/Steam ===
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: staged lib/notproton-backends/nvapi-shim/x86_64-windows/nvapi64.dll as drive_c/windows/system32/nvapi64.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (default)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== installed legacy Steam.dll ===
=== installed legacycompat/GameOverlayRenderer64.dll ===
=== installed legacycompat/iscriptevaluator.exe ===
=== installed legacycompat/Steam.dll ===
=== installed legacycompat/steamclient.dll ===
=== installed legacycompat/steamclient64.dll ===
=== installed legacycompat/SteamService.exe ===
=== linked legacy Steam.dll at ~/Library/Application Support/Steam/steamapps/common/Steam.dll ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 31 00:40:51 CDT 2026 ===
verb=run
app_id=3124540 (STEAM_COMPAT_APP_ID=3124540)
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 31 00:43:18 CDT 2026 ===
verb=run
app_id=3124540 (STEAM_COMPAT_APP_ID=3124540)
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 31 00:43:26 CDT 2026 ===
verb=waitforexitandrun
app_id=3124540 (STEAM_COMPAT_APP_ID=3124540)
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/FarFarWest/FarFarWest.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 380s ===
=== exit summary: exit status 0 after 6 min, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sat Oct 31 00:50:03 CDT 2026 ===
verb=run
app_id=3124540 (STEAM_COMPAT_APP_ID=3124540)
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 31 00:50:09 CDT 2026 ===
verb=waitforexitandrun
app_id=3124540 (STEAM_COMPAT_APP_ID=3124540)
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/FarFarWest/FarFarWest.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 146s ===
=== exit summary: exit status 0 after 2 min, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sat Oct 31 00:52:48 CDT 2026 ===
verb=run
app_id=3124540 (STEAM_COMPAT_APP_ID=3124540)
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 31 00:52:55 CDT 2026 ===
verb=waitforexitandrun
app_id=3124540 (STEAM_COMPAT_APP_ID=3124540)
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam ===
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/FarFarWest/FarFarWest.exe ===
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 2845s ===
=== exit summary: exit status 0 after 47 min, the game quit normally ===
=== wine prefix killed, session ending ===
[… 35391 characters cut …]
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 31 00:43:26 CDT 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/FarFarWest/FarFarWest.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/FarFarWest
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3124540
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/FarFarWest
STEAM_COMPAT_APP_ID=3124540
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=3124540
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3124540
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/FarFarWest
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/3124540
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=3124540
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=3124540
SteamOverlayGameId=3124540
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=3124540 (STEAM_COMPAT_APP_ID=3124540)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
launch: progress panel started (new prefix: 0)
video: RetinaMode=0
msync: bootstrapped mach port on wine-648784d-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/FarFarWest/FarFarWest.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/FarFarWest/FarFarWest.exe ===
fetched client icon 7b45a9bec77275a02bf1fad9502a24befe656f96
icon built from ~/Library/Application Support/bridgeplay/launchers/3124540/clienticon-7b45a9bec77275a02bf1fad9502a24befe656f96.ico
loader staged in bundle for game mode
launcher bundle updated
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 380s ===
=== exit summary: exit status 0 after 6 min, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sat Oct 31 00:50:03 CDT 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_3124540.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3124540
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/FarFarWest
STEAM_COMPAT_APP_ID=3124540
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=3124540
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3124540
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/FarFarWest
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/3124540
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=3124540 (STEAM_COMPAT_APP_ID=3124540)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-648784d-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 31 00:50:09 CDT 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/FarFarWest/FarFarWest.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/FarFarWest
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3124540
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/FarFarWest
STEAM_COMPAT_APP_ID=3124540
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=3124540
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3124540
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/FarFarWest
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/3124540
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=3124540
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=3124540
SteamOverlayGameId=3124540
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=3124540 (STEAM_COMPAT_APP_ID=3124540)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
launch: progress panel started (new prefix: 0)
video: RetinaMode=0
msync: bootstrapped mach port on wine-648784d-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/FarFarWest/FarFarWest.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/FarFarWest/FarFarWest.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/3124540/clienticon-7b45a9bec77275a02bf1fad9502a24befe656f96.ico
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 146s ===
=== exit summary: exit status 0 after 2 min, the game quit normally ===
=== wine prefix killed, session ending ===
=== bridgeplay run Sat Oct 31 00:52:48 CDT 2026 ===
verb=run
args:
[~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe]
[legacycompat\evaluatorscript_3124540.vdf]
cwd=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3124540
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/FarFarWest
STEAM_COMPAT_APP_ID=3124540
-- steam env passed through --
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=3124540
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3124540
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/FarFarWest
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/3124540
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
app_id=3124540 (STEAM_COMPAT_APP_ID=3124540)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
msync: bootstrapped mach port on wine-648784d-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (carried over from the last launch)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf
=== launching (run): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf ===
=== running helper through the shim: ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/legacycompat/iscriptevaluator.exe legacycompat\evaluatorscript_3124540.vdf ===
=== helper exited status=0 ===
=== bridgeplay run Sat Oct 31 00:52:55 CDT 2026 ===
verb=waitforexitandrun
args:
[~/Library/Application Support/Steam/steamapps/common/FarFarWest/FarFarWest.exe]
cwd=~/Library/Application Support/Steam/steamapps/common/FarFarWest
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3124540
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/FarFarWest
STEAM_COMPAT_APP_ID=3124540
-- steam env passed through --
SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1
SDL_GAMECONTROLLER_IGNORE_DEVICES=0x28de/0x1002,0x28de/0x1003,0x28de/0x1071,0x28de/0x1052,0x28de/0x1042,0x28de/0x1203,0x28de/0x1204,0x28de/0x1205,0x28de/0x1206,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x28de/0x12ff,0x28de/0x12fe,0x28de/0x12fd,0x28de/0x12fc,0x28de/0x12fb,0x28de/0x12fa,0x28de/0x12f9,0x28de/0x12f8,0x28de/0x12f7,0x28de/0x12f6,0x28de/0x12f5,0x28de/0x12f4,0x28de/0x12f3,0x28de/0x12f2,0x28de/0x12f1,0x28de/0x12f0,0x28DE/0x11E0,0x2dc8/0x6000,0x2dc8/0x6100,0x2dc8/0x6001,0x2dc8/0x6101,0x2dc8/0x6003,0x2dc8/0x6006,0x2dc8/0x6009,0x2dc8/0x6012,0x0000/0x11fb,0x28de/0x1101,0x28de/0x1102,0x28de/0x1105,0x28de/0x1106,0x28de/0x1142,0x28de/0x1201,0x28de/0x1202,0x28de/0x1205,0x28de/0x1220,0x28de/0x1302,0x28de/0x1303,0x28de/0x1304,0x28de/0x1305,0x0f0d/0x01ab,0x0f0d/0x0196,
SDL_JOYSTICK_HIDAPI_STEAMXBOX=0
STEAM_APP_BUNDLE_PATH=/Applications/Steam.app
STEAM_CLIENT_CONFIG_FILE=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steam.cfg
STEAM_COMPAT_APP_ID=3124540
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
STEAM_COMPAT_DATA_PATH=~/Library/Application Support/Steam/steamapps/compatdata/3124540
STEAM_COMPAT_INSTALL_PATH=~/Library/Application Support/Steam/steamapps/common/FarFarWest
STEAM_COMPAT_LIBRARY_PATHS=~/Library/Application Support/Steam/steamapps
STEAM_COMPAT_MOUNTS=~/Library/Application Support/Steam/steamapps/common/Steamworks Shared
STEAM_COMPAT_PROTON=1
STEAM_COMPAT_SHADER_PATH=~/Library/Application Support/Steam/steamapps/shadercache/3124540
STEAM_COMPAT_TOOL_PATHS=~/Library/Application Support/Steam/compatibilitytools.d/bridgeplay-proton-winecx-11.17/.
STEAM_DYLD_INSERT_LIBRARIES=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib
STEAM_EXTRA_COMPAT_TOOLS_PATHS=~/Library/Application Support/Steam/compatibilitytools.d
Steam3Master=127.0.0.1:57343
SteamAppId=3124540
SteamAppUser=<redacted>
SteamClientLaunch=1
SteamEnv=1
SteamGameId=3124540
SteamOverlayGameId=3124540
SteamUser=<redacted>
STEAMVIDEOTOKEN=<redacted>
SteamVirtualGamepadInfo_Proton=~/Library/Application Support/Steam/config/virtualgamepadinfo.txt
app_id=3124540 (STEAM_COMPAT_APP_ID=3124540)
controllers: 2 mapping(s) in SDL_GAMECONTROLLERCONFIG from ~/Library/Application Support/bridgeplay/gamecontrollerdb.txt
gamefix: reading the shipped-global conf ~/Library/Application Support/bridgeplay/gamefixes-default/default.conf
gamefix: ROSETTA_ADVERTISE_AVX kept from the launch options, the shipped-global conf value is not applied
gamefix: applied D3DM_ENABLE_METALFX=1 from the shipped-global conf
gamefix: NVAPI=1 from the shipped-global conf
runner: build winecx-11.17 (WineCX 11.17 (msync, D3DMetal)) at ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver
volume: compatdata on apfs (/System/Volumes/<drive>
sync: WINEMSYNC=1 from engine
avx: ROSETTA_ADVERTISE_AVX=1 from default
launch: progress panel started (new prefix: 0)
video: RetinaMode=0
msync: bootstrapped mach port on wine-648784d-msync.
msync: up and running.
00b4:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\winebth": c00000e5
0038:fixme:service:scmdatabase_autostart_services Auto-start service L"winebth" failed to start: 1359
controllers: games read them directly (BRIDGEPLAY_RAW_CONTROLLERS=1)
graphics: staged lib/wine/x86_64-windows/nvapi.dll as drive_c/windows/system32/nvapi.dll
graphics: NVAPI=1: nvngx on, adapter 0x10de:0x2684 (NVIDIA GeForce RTX 4090)
graphics: backend=d3dmetal (auto-detected, the engine has D3DMetal)
graphics: backend overrides d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b
=== bridge already staged ===
=== bridge staged into ~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam ===
WINEDLLPATH=~/Library/Application Support/Steam/steamapps/compatdata/3124540/pfx/drive_c/Program Files (x86)/Steam:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-windows:~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix
WINEDLLOVERRIDES=concrt140=n,b;msvcp140=n,b;msvcp140_1=n,b;msvcp140_2=n,b;msvcp140_atomic_wait=n,b;msvcp140_codecvt_ids=n,b;vcamp140=n,b;vccorlib140=n,b;vcomp140=n,b;vcruntime140=n,b;vcruntime140_1=n,b;d3d10,d3d10core,d3d11,d3d12,dxgi=b;nvapi64=n,b;nvngx=b;steamclient=n;steamclient64=n;lsteamclient=b
STEAM_COMPAT_CLIENT_INSTALL_PATH=~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS
launch_args=~/Library/Application Support/Steam/steamapps/common/FarFarWest/FarFarWest.exe
=== launching (waitforexitandrun): ~/Library/Application Support/bridgeplay/runners/crossover-winecx-11.17/CrossOver/lib/wine/x86_64-unix/wine ~/Library/Application Support/Steam/steamapps/common/FarFarWest/FarFarWest.exe ===
icon reused from ~/Library/Application Support/bridgeplay/launchers/3124540/clienticon-7b45a9bec77275a02bf1fad9502a24befe656f96.ico
loader staged in bundle for game mode
launcher bundle unchanged
=== overlay injected from ~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/steamloader.dylib:~/Library/Application Support/Steam/Steam.AppBundle/Steam/Contents/MacOS/gameoverlayrenderer.dylib ===
launching bundle directly so input permission stays with Steam
=== game exited status=0, killing wine prefix ===
=== session health: healthy after 2845s ===
=== exit summary: exit status 0 after 47 min, the game quit normally ===
=== wine prefix killed, session ending ===
bridgeplay-wine.log, end (redacted)
[… 164675 characters cut …]
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogActorComponent: Error: RegisterComponentWithWorld: (/Game/Levels/L_Map_FarWest.L_Map_FarWest:PersistentLevel.WorldSettings_1.NiagaraComponent_2147343744) Trying to register component in invalid or cleaned up world. Aborting.
LogActorComponent: Error: RegisterComponentWithWorld: (/Game/Levels/L_Map_FarWest.L_Map_FarWest:PersistentLevel.WorldSettings_1.NiagaraComponent_2147343741) Trying to register component in invalid or cleaned up world. Aborting.
LogActorComponent: Error: RegisterComponentWithWorld: (/Game/Levels/L_Map_FarWest.L_Map_FarWest:PersistentLevel.WorldSettings_1.NiagaraComponent_2147343738) Trying to register component in invalid or cleaned up world. Aborting.
LogActorComponent: Error: RegisterComponentWithWorld: (/Game/Levels/L_Map_FarWest.L_Map_FarWest:PersistentLevel.WorldSettings_1.NiagaraComponent_2147343735) Trying to register component in invalid or cleaned up world. Aborting.
LogActorComponent: Error: RegisterComponentWithWorld: (/Game/Levels/L_Map_FarWest.L_Map_FarWest:PersistentLevel.WorldSettings_1.NiagaraComponent_2147343732) Trying to register component in invalid or cleaned up world. Aborting.
LogActorComponent: Error: RegisterComponentWithWorld: (/Game/Levels/L_Map_FarWest.L_Map_FarWest:PersistentLevel.WorldSettings_1.NiagaraComponent_2147343729) Trying to register component in invalid or cleaned up world. Aborting.
LogActorComponent: Error: RegisterComponentWithWorld: (/Game/Levels/L_Map_FarWest.L_Map_FarWest:PersistentLevel.WorldSettings_1.NiagaraComponent_2147343726) Trying to register component in invalid or cleaned up world. Aborting.
LogActor: Warning: AddComponent failed for actor: [BP_Explosion_C_2147384275] with param TemplateName: [NODE_AddDecalComponent-1] because we are in the process of tearing down the world
LogNiagara: Warning: Failed to create pooled particle system as we are tearing the world down.
LogActorComponent: Error: RegisterComponentWithWorld: (/Game/Levels/L_Map_FarWest.L_Map_FarWest:PersistentLevel.WorldSettings_1.NiagaraComponent_2147343721) Trying to register component in invalid or cleaned up world. Aborting.
LogActorComponent: Error: RegisterComponentWithWorld: (/Game/Levels/L_Map_FarWest.L_Map_FarWest:PersistentLevel.WorldSettings_1.NiagaraComponent_2147343718) Trying to register component in invalid or cleaned up world. Aborting.
LogActorComponent: Error: RegisterComponentWithWorld: (/Game/Levels/L_Map_FarWest.L_Map_FarWest:PersistentLevel.WorldSettings_1.NiagaraComponent_2147343715) Trying to register component in invalid or cleaned up world. Aborting.
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogSpawn: Warning: SpawnActor failed because we are in the process of tearing down the world
LogStreaming: Display: FlushAsyncLoading(200): 1 QueuedPackages, 0 AsyncPackages
LogEOSSDK: Warning: LogEOSRTC: TickTracker Ticks have been delayed. TimePeriod=[12.310876s] TickIntervalThreshold=[40ms] MaxTickInterval=[4030ms] MaxExecutionTime=[5ms] TicksCount=[671] ExpectedTicksCount=[671]
LogShaderLibrary: Warning: Spent 13.32 ms in a blocking wait for shader preload, NumRefs: 2, FramePreloadStarted: 212348, CurrentFrame: 212355
LogStreaming: Display: FlushAsyncLoading(204): 1 QueuedPackages, 0 AsyncPackages
LogOnline: Warning: EOS: [FUserManagerEOS::AutoLogin] User (0) already logged in.
LogConsoleManager: Warning: Setting the console variable 'r.Lumen.DiffuseIndirect.Allow' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '1'
LogConsoleManager: Warning: Setting the console variable 'r.HDR.EnableHDROutput' with 'SetByCode' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '0'
LogConsoleManager: Warning: Setting the console variable 'r.VSync' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '1'
LogConsoleManager: Warning: Setting the console variable 'r.HDR.EnableHDROutput' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '0'
LogConsoleManager: Warning: Setting the console variable 'r.ScreenPercentage' with 'SetByCode' was ignored as it is lower priority than the previous 'SetByConsole'. Value remains '50'
LogCore: Display: Setting hang detector multiplier to 1.0000s. New hang duration: 0.0000s. New present duration: 0.0000s.
LogEOSSDK: Warning: LogEOSRTC: TickTracker Ticks have been delayed. TimePeriod=[10.006290s] TickIntervalThreshold=[40ms] MaxTickInterval=[855ms] MaxExecutionTime=[2ms] TicksCount=[700] ExpectedTicksCount=[700]
LogEOSSDK: Warning: LogEOSRTC: TickTracker Ticks have been delayed. TimePeriod=[10.002897s] TickIntervalThreshold=[40ms] MaxTickInterval=[49ms] MaxExecutionTime=[4ms] TicksCount=[804] ExpectedTicksCount=[804]
LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
LogEOSSDK: Warning: LogEOSRTC: TickTracker Ticks have been delayed. TimePeriod=[10.007941s] TickIntervalThreshold=[40ms] MaxTickInterval=[56ms] MaxExecutionTime=[5ms] TicksCount=[803] ExpectedTicksCount=[803]
LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
LogScript: Warning: Script Msg: Divide by zero: Divide_DoubleDouble
LogEOSSDK: Warning: LogEOSRTC: TickTracker Ticks have been delayed. TimePeriod=[10.005435s] TickIntervalThreshold=[40ms] MaxTickInterval=[81ms] MaxExecutionTime=[3ms] TicksCount=[753] ExpectedTicksCount=[753]
LogInit: Display: PreExit Game.
LogShaderLibrary: Display: Closing logical shader library 'Global' with 1 components
LogShaderLibrary: Display: Closing logical shader library 'FarFarWest' with 10 components
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogEOSSDK: Warning: LogEOSP2P: Leave all connections due to P2P network shutdown
026c:err:virtual:virtual_setup_exception nested exception on signal stack addr 0x7ff817e54b75 stack 0x10022fe30
pid 51421 != 51420, skipping destruction (fork without exec?)
pid 51420 != 51421, skipping dealloc of client_port = 11275, server_port = 15879
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Game name
Far Far West
Steam AppID
3124540
Status
platinum (perfect out of the box)
Backend used
d3dmetal
Engine
WineCX 11.17 (msync, D3DMetal)
Bridgeplay version
0.7.59 (76)
Mac chip
M3 Pro
Memory (RAM)
18 GB
macOS version
macOS 26.3.1
Mac model
Mac15,6
Notes
One tap in the Bridgeplay app. Session 47 min, exit status 0 after 47 min, the game quit normally
Setup at report time
{"schema":1,"appid":"3124540","name":"Far Far West","status":"platinum","chip":"M3 Pro","memory":"18 GB","macos":"macOS 26.3.1","version":"0.7.59 (76)","engine":"WineCX 11.17 (msync, D3DMetal)","backend":"d3dmetal","model":"Mac15,6","source":"tap"}Error lines from the whole log (redacted)
bridgeplay-run.log (redacted)
bridgeplay-wine.log, end (redacted)
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